And for being living in france, before the update, i played 85% of my games
on US server.

2012/9/9 Ross Bemrose <rbemr...@gmail.com>

> They've had servers in Luxembourg since the start.
>
> I know, because despite living in the Eastern United States, half the Mann
> Up mode games I've been in were on servers there...
>
>
> On 9/9/2012 6:28 AM, ics wrote:
>
>> I just feel like i have to correct myself and thank Valve even though
>> this is a bit offtopic to this list.
>>
>> After seeing 30-40 MvM servers in the East- and Westcoast of US, to my
>> surprise i'm seeing now servers in Europe too. In Luxembourg and even in
>> Sweden! So now instead of 200ms pings, i'm now seeing 55ms (lux) and even
>> 23ms (swe). Thanks for adding european servers to mvm pool!
>>
>> -ics
>>
>> 26.8.2012 19:03, ics kirjoitti:
>>
>>> I can safely say that either Valve thinks that 200+ ms is a acceptable
>>> ping to play on or the system is seriously messed up by lack of proper
>>> servers in certain areas or some other bug that prevents players to be
>>> assigned servers near them.
>>>
>>> Today I (well, me and some friends) tested Mann-up for the first time.
>>> We tried to find a good server but all we got was 4 Valve servers in
>>> Seattle. It was painfully laggy to even try to play on
>>>
>>> hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net)
>>> hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net)
>>> hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net)
>>> hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net)
>>>
>>> It should be noteworthy that everyone in our 6 member team were from
>>> Finland. I think that Mann up needs a lot more servers in Europe than there
>>> currently is or allow communities to run mann up servers for the game for
>>> our own members and friends. I cannot describe how much better feel i would
>>> get to play on an actual server that works and has no lag in-game.  I
>>> already have bootcamp servers for our community and friends so why not mann
>>> up for trusted communities or something. There is that chance for cheating
>>> but you can VAC ban my account if i would run a server for mann up and mess
>>> it up.
>>>
>>> -ics
>>>
>>>
>>> 26.8.2012 18:30, T Marler kirjoitti:
>>>
>>>> I can only assume so much since I don't know how it actually works, but
>>>> one thing I am certain of is it isn't working as good as it could.
>>>>
>>>> 1) Most of the time (more than 50%) people are matched to my servers
>>>> and their ping exceeds 200ms. Considering the matchmaking system is trying
>>>> to find best suited servers based on ping, this happens way too frequently.
>>>>
>>>> 2) There seems to always be more than enough available servers to
>>>> handle the number of players in queue. Why exactly are people having to
>>>> wait upwards of 30 minutes? Yesterday alone I spent over 1hour in the
>>>> queue, and appeared to be re-queued several times. Going between "?" times,
>>>> and 20 min waits, going down to 4 mins, back up to 30, etc.
>>>>
>>>> A good example of an effective queue mechanism is World of Tanks, which
>>>> pit 15 players against 15 other players, furthermore there are 10 different
>>>> tiers of tanks, and 5 classes of tanks which all need to be matched up
>>>> evenly. You can't have tier 2 tanks matching with tier 9's for example. You
>>>> also can't have too many artillery pieces either. Yet they manage to have
>>>> the fastest matchmaking I've ever seen. I spend no more than 2 seconds in
>>>> the queue before I jump into a game. Why is this possible, and the tf2
>>>> matchmaking so lame by comparisson?
>>>>
>>>> I hope VALVe is doing something about this.
>>>>
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>>>>
>>>
>>>
>>
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>
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