The delayed release is indeed grim news for us european server owners. But my main concern is that Valve release an update again late on a Friday (their time) and then scuttle off for the weekend leaving us with the carnage, stress and drama of the bugs and crashes that we all experienced during the MVM update.

I honestly hoped that at the very least Valve had learnt their lesson that dreaded weekend, but now I think about it, it was us, the server operators, that suffered all weekend, not them, so why would they even consider it.

I don't like to be negative, I really don't, but this rubs salt in a still very sore wound to be honest.

On 26/10/2012 22:37, Jason wrote:
Yeah, I know "damn" indeed about the "few hours" comment.......this was our four year anniversary (events planned) and we may have to cancel/reschedule, since it's going to be so late of a release (ON A FRIDAY NONETHELESS), and the sourcemod folks won't have a working version until after the release and if things are borked, we're gonna have to wait how long on a weekend for a "fix"?!?!

This is really a kick in the balls.......*sigh*

Ah well, all those people who are gonna say it: "At least valve is still updating the game" or "You should just play vanilla anyways" or insert any other non-helpful comments here. (Hey, if I can vent, you can vent about my venting right? *grin*)

On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle <brian...@msn.com <mailto:brian...@msn.com>> wrote:

    Few hours? Damn

    > From: fletch...@valvesoftware.com
    <mailto:fletch...@valvesoftware.com>
    > To: hlds@list.valvesoftware.com
    <mailto:hlds@list.valvesoftware.com>;
    hlds_li...@list.valvesoftware.com
    <mailto:hlds_li...@list.valvesoftware.com>
    > Date: Fri, 26 Oct 2012 21:22:14 +0000

    > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
    >
    > sv_tags usage examples:
    >
    > sv_tags event247
    > sv_tags eventmix
    > sv_tags eventmix,yourclantaghere,EST
    >
    > Achievements for past years can be earned this year.
    >
    > We're putting the finishing touches on the release now, and hope
    to have it out in a few hours.
    >
    > -----Original Message-----
    > From: hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>
    [mailto:hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Team BOOM!
    > Sent: Friday, October 26, 2012 2:13 PM
    > To: 'Half-Life dedicated Win32 server mailing list'
    > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
    >
    >
    > Awesome Info Fletcher! THANKS!
    >
    > Will the achievements from years past also be available on the
    servers running the mix? I have people asking if they will be able
    to receive the "Bombonicon" item that they never got last year.
    >
    > Please forgive me if this has already been answered. I just
    changed my email for the list today and may have missed a few
    responses to this topic.
    >
    > Thanks again!
    > Mike Vail
    >
    >
    > -----Original Message-----
    > From: hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>
    > [mailto:hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of
    Fletcher Dunn
    > Sent: Friday, October 26, 2012 10:41 AM
    > To: Half-Life dedicated Linux server mailing
    list(hlds_li...@list.valvesoftware.com
    <mailto:hlds_li...@list.valvesoftware.com>); Half-Life dedicated
    Win32 server mailing list(hlds@list.valvesoftware.com
    <mailto:hlds@list.valvesoftware.com>)
    > Subject: [hlds] Quickplay settings for TF2 Halloween
    >
    > Hello!
    >
    > Here are some details for how to configure your server to
    receive quickplay traffic.
    >
    > First, the general requirements and scoring systems have not
    changed. (Your server must have an account and advertise the
    _registered tag, will be penalized or excluded for certain rule
    changes, etc). Details are here:
    > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
    >
    > This year the quickplay UI will offer players two choices for
    Halloween:
    >
    > 1.) Halloween 2012. Servers exclusively running the new map 24/7.
    > 2.) Halloween mix. Servers running a mix of all the Halloween maps.
    >
    > At any given time, your server can only be in one pool or the
    other. Valve will be running servers in both pools.
    >
    > Your server will be placed in pool #1 if:
    > * You advertise the tag "event247"; and
    > * You are running the new map "koth_lakeside_event".
    >
    > Your server will be placed in pool #2 if:
    > * You advertise the tag "eventmix"; and
    > * You are running one of the four Halloween maps.
    >
    > The eligible Halloween maps are:
    > koth_harvest_event
    > cp_manor_event
    > koth_viaduct_event
    > koth_lakeside_event
    >
    > If you don't set one of the two tags, you won't get any
    quickplay traffic!
    >
    > Also, I'd like to mention a new convar that has been added,
    mp_mapcycle_empty_timeout_seconds, which will cause your server to
    cycle the map if it has been empty for a certain period of time.
    >
    > - Fletch
    >
    >
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