Every additional players will cost more in all resources which in most cases sits on an exponential curve. Think about it this way. When there is two players all the server has to do is relay the coordinates of one player to the other, and process anything in between. While with 5 players it has to replay to 4 players. With a full 32 the server has to relay to 31 other players that 1 players coordinates. This function is happening all the time, and as such every additional player in going to have an increasing cost, no matter what they say below.
This however is usually mitigated with newer and faster hardware that can handle the stress. Though in many cases this can lead to issues on heavy stress game like Vs. Saxton Hale where at 32 players many players will receive a buffer overflow because of the magnitude of data being thrown around. My suggestion is if you are starting a new server then cap it at 24, once it become busy enough increase from there until it seems comfortable. On 03/31/2013 05:04 PM, Mr Razzle wrote: > The only performance drop is if your hardware can't handle it. Anything over 24 slot also displays a warning to the client in their browser. > On Mar 31, 2013 7:02 PM, "Calvin Judy" <rok...@summit-gaming.com> wrote: > >> Slots are just a number, additional players will require additional resources. But as far as just increasing the slot count, no you won't see a performance drop. >> >>> ----- Original Message ----- >>> FROM: Harsh Baid >>> TO: hlds@list.valvesoftware.com >>> SENT: Sunday, March 31, 2013 7:33 PM >>> SUBJECT: [hlds] 32 Slot Server >>> >>> So i have recently heard somewhere that any player slot above 24 causes a decrease in performance. Is this a myth or in actuality true and if it is, is it a significant decrease and in what region of performance? Does 32 slots cause more stress on the CPU and or RAM causing the server to lag or is it something else entirely. >>> >>> ------------------------- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) & Munroenet.com Computer Tech http://www.munroenet.com [2] http://www.gaming-servers.net [3] https://www.town-assembly.com Links: ------ [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://www.munroenet.com [3] http://www.gaming-servers.net
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