This was my point, even though I don't support unfair advantages, and wasn't 
aware of these plugins, I do feel players deserve a fair chance at removing 
them, which was why I asked if this new system valve put in place completely 
disables the old version of the plugin like you did with clients loading 
sourcemod in 2009, or if this simply results in a VAC ban if users don't remove 
it today?
  ----- Original Message ----- 
  From: Kyle Sanderson 
  To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux 
server mailing list ; er...@valvesoftware.com 
  Sent: Thursday, April 18, 2013 4:45 PM
  Subject: Re: [hlds] Mandatory Team Fortress 2 update released


  When is this anti-clientside plugin fix coming to the other source games? If 
clients are getting VAC'd for it now, its only fair if they too get a chance 
for it not to load.

  Thanks,
  Kyle.

  On 18 Apr 2013 13:16, "Eric Smith" <er...@valvesoftware.com> wrote:

    We've released a mandatory update for Team Fortress 2. The notes for the 
update are below.

    -Eric

    ------------------------------

    Team Fortress 2
    - Added a new ConVar cl_first_person_uses_world_model to allow this mode to 
be used outside of VR mode
    - Disabled plug-ins that would allow users to connect to secure game 
servers even when -insecure is specified on the command line
       - Continued use of such plug-ins will risk your Steam account getting 
VAC banned
    - Added support for unloading the displayed URL when the user closes the 
info panel
       - Added ConVar sv_motd_unload_on_dismissal to allow server ops to 
control the default behavior of their MOTD
    - Fixed a client crash related to doing a changelevel while firing the 
Minigun
    - Fixed a bug where you could come out of a teleporter facing the wrong way 
in VR mode
    - Improved performance and stability for the Linux version
    - Fixed a bug with custom fonts not loading for third party HUDs on Linux.

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