Is this a required or optional update?

Thanks,
Kyle.


On Mon, May 20, 2013 at 9:10 PM, Eric Smith <er...@valvesoftware.com> wrote:

>  This error was fixed in TF2 today.  We'll release the fix for the other
> games tomorrow morning.
>
>  -Eric
>
>
> On May 20, 2013, at 6:00 PM, "Raimonds Fridrihsbergs" <
> fridrihsbe...@gmail.com> wrote:
>
>   The update for cs:s today broke my hammer again. The hammer editor was
> working fine with the sdkbeta_tools beta update for CS:S, but today I
> started getting these errors when trying to compile a map after the update
> for cs:s...
>
>  Material not found!: TOOLS/TOOLSNODRAW
> Material not found!: METAL/CITADEL_METALWALL072C
> Material not found!: SKYPPY3/METAL_FLOOR05B
> Material not found!: METAL/CITADEL_METALWALL078A
> Material not found!: METAL/CITADEL_TILEWALL005A
> Material not found!: METAL/METALHULL010B
> Material not found!: SKYPPY4/NEW/METAL_WALL04
> Material not found!: METAL/METALFLOOR003A
> Material not found!: SKYPPY4/NEW/FLOOR01
> Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
> Material not found!: METAL/METALWALL030A
> Material not found!: SKYPPY4/NEW/TILE01
> Material not found!: COLOUR/METAL/METALFLOOR003A_BLACK
> Material not found!: SKYPPY3/CONCRETE_WALL01B
> Material not found!: METAL/METALWALL045A_NOBUMP
> Material not found!: HALO_TEXTURES/HALO_METAL024
> Material not found!: HALO_TEXTURES/HALO_METAL021
> Material not found!: TOOLS/TOOLSSKIP
> Material not found!: TOOLS/TOOLSHINT
> Material not found!: COLOUR/GLASS/MOSSGLASS
> Material not found!: SKYPPY4/NEW/METAL01
> Material not found!: Z3PHYR/WALLTRIM
> Material not found!: COLOUR/METAL/METALFLOOR003A_GREEN
> Material not found!: COLOUR/GLASS/GREENGLASS
> Material not found!: TOOLS/TOOLSPLAYERCLIP
> Material not found!: TOOLS/TOOLSSKYBOX
> Material not found!: TOOLS/TOOLSTRIGGER
> Material not found!: METAL/METALROOF008A
> Material not found!: HALO_TEXTURES/HALO_METAL025
> Material not found!: TOOLS/TOOLSBLOCKLIGHT
>
>  I actually can see these texture in hammer (they are not purple and
> black) and they are located in the cstrike/materials folder (well the
> textures that aren't tools anyway).
>
> On Mon, May 20, 2013 at 5:02 PM, Nomaan Ahmad <n0man....@gmail.com> wrote:
>
>> Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify
>> wallhackers on demos.
>>
>>
>> On 20 May 2013 18:56, Fletcher Dunn <fletch...@valvesoftware.com> wrote:
>>
>>> That's because I made the build available but forgot to force the
>>> out-of-date message.  Sorry.  I just did it and your servers should update
>>> automatically now.
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
>>> Sent: Monday, May 20, 2013 10:53 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S
>>> released
>>>
>>> For some reason up to now none of my servers received an out of date
>>> message. However the update is down-loadable just fine.
>>>
>>> On 2013/05/20 18:48, Fletcher Dunn wrote:
>>> > The prerelease build released last Friday has been set live as the
>>> > official version. The PatchVersion for all the games is 1765266.
>>> >
>>> > Here are the change notes:
>>> >
>>> > Source engine:
>>> >
>>> > * Synced engine with latest changes from TF2.
>>> >
>>> > * Improved network compression to reduce impact of network spikes.
>>> >
>>> > * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
>>> >
>>> > * Fixed listen server creation dialog not showing maps in custom or
>>> > downloads folder.
>>> >
>>> > https://github.com/ValveSoftware/Source-1-Games/issues/252
>>> >
>>> > * SDK tools are now shipped by default with the client. (There is no
>>> > need to opt into the sdktools_beta branch.)
>>> >
>>> > HL2:DM:
>>> >
>>> > * Added VR support for Oculus Rift
>>> >
>>> >
>>> >
>>> > _______________________________________________
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>>> please visit:
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>>>
>>>
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>>
>>
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>>
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