Were you guys able to fix the null model_t* trace-ray engine bug? I
encountered it last week in cstrike where a solid didn't have a collision
model, resulting in GetCollisionModel returning NULL. The initial generic
call in cstrike came from the unducks in movement. The dumps I've seen
(from TF pre-today update) have the same offset, so I'm largely assuming
it's the same. Presumably High Tower has/had a similar problem? It also
looks like guards are already present for a NULL vcollide_t *.

The crashes I've encountered/seen are in bool
CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable
*, studiohdr_t *, trace_t * );. Other functions that deal with solids
appear to check for (and expect) a NULL model_t *.

Thanks,
Kyle.


On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <er...@valvesoftware.com> wrote:

> There was a typo in the last line of the notes. There was a missed note in
> "yesterday's" update. We're still investigating issues as they come up, so
> please report them as you find them.
>
> Thanks.
>
> -Eric
>
>
> -----Original Message-----
> From: Eric Smith
> Sent: Wednesday, October 30, 2013 6:33 PM
> To: Half-Life dedicated Linux server mailing list (
> hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
> mailing list (hlds@list.valvesoftware.com); '
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)
> Subject: Mandatory TF2 update released
>
> We've released a mandatory TF2 update for Halloween. The notes for the
> update are below. The new version is 1979503.
>
> -Eric
>
> --------------------------
>
> - Added new main menu character images for Scream Fortress 2013
> - Fixed a server crash related to The High Five taunt
> - Fixed neutral pumpkin bombs exploding with blue particles
> - Fixed health on hit particle effect precache error
> - Fixed client nTextureFrame < 0 warning spew in dev console
> - Updated the round restart event to remove spells after playing in hell
> - Updated plr_hightower_event to improve server stability
> - Updated The Chicken Kiev so it can't be equipped with the Cold War
> Luchador or the Large Luchador
> - Re-enabled the crafting recipes for zombie costumes
>
> Notes missed from Monday's update:
> - Updated the Vaccinator to use the reload key to cycle through resist
> types
>
>
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