> The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable *, studiohdr_t *, trace_t * );.
I see this crash come up semi-regularly over the last year or so in the crash reporting system I run, a fix would be handy. ~~~~~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson <kyle.l...@gmail.com> wrote: > Were you guys able to fix the null model_t* trace-ray engine bug? I > encountered it last week in cstrike where a solid didn't have a collision > model, resulting in GetCollisionModel returning NULL. The initial generic > call in cstrike came from the unducks in movement. The dumps I've seen > (from TF pre-today update) have the same offset, so I'm largely assuming > it's the same. Presumably High Tower has/had a similar problem? It also > looks like guards are already present for a NULL vcollide_t *. > > The crashes I've encountered/seen are in bool > CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable > *, studiohdr_t *, trace_t * );. Other functions that deal with solids > appear to check for (and expect) a NULL model_t *. > > Thanks, > Kyle. > > > On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <er...@valvesoftware.com>wrote: > >> There was a typo in the last line of the notes. There was a missed note >> in "yesterday's" update. We're still investigating issues as they come up, >> so please report them as you find them. >> >> Thanks. >> >> -Eric >> >> >> -----Original Message----- >> From: Eric Smith >> Sent: Wednesday, October 30, 2013 6:33 PM >> To: Half-Life dedicated Linux server mailing list ( >> hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server >> mailing list (hlds@list.valvesoftware.com); ' >> hlds_annou...@list.valvesoftware.com' ( >> hlds_annou...@list.valvesoftware.com) >> Subject: Mandatory TF2 update released >> >> We've released a mandatory TF2 update for Halloween. The notes for the >> update are below. The new version is 1979503. >> >> -Eric >> >> -------------------------- >> >> - Added new main menu character images for Scream Fortress 2013 >> - Fixed a server crash related to The High Five taunt >> - Fixed neutral pumpkin bombs exploding with blue particles >> - Fixed health on hit particle effect precache error >> - Fixed client nTextureFrame < 0 warning spew in dev console >> - Updated the round restart event to remove spells after playing in hell >> - Updated plr_hightower_event to improve server stability >> - Updated The Chicken Kiev so it can't be equipped with the Cold War >> Luchador or the Large Luchador >> - Re-enabled the crafting recipes for zombie costumes >> >> Notes missed from Monday's update: >> - Updated the Vaccinator to use the reload key to cycle through resist >> types >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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