> The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics(
const Ray_t &, unsigned int, ICollideable *, studiohdr_t *, trace_t * );.

I see this crash come up semi-regularly over the last year or so in the
crash reporting system I run, a fix would be handy.

~~~~~
"Their heads are green, and their hands are blue,
      And they went to sea in a Sieve." - Edward Lear


On Thu, Oct 31, 2013 at 2:29 AM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> Were you guys able to fix the null model_t* trace-ray engine bug? I
> encountered it last week in cstrike where a solid didn't have a collision
> model, resulting in GetCollisionModel returning NULL. The initial generic
> call in cstrike came from the unducks in movement. The dumps I've seen
> (from TF pre-today update) have the same offset, so I'm largely assuming
> it's the same. Presumably High Tower has/had a similar problem? It also
> looks like guards are already present for a NULL vcollide_t *.
>
> The crashes I've encountered/seen are in bool
> CEngineTrace::ClipRayToVPhysics( const Ray_t &, unsigned int, ICollideable
> *, studiohdr_t *, trace_t * );. Other functions that deal with solids
> appear to check for (and expect) a NULL model_t *.
>
> Thanks,
> Kyle.
>
>
> On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith <er...@valvesoftware.com>wrote:
>
>> There was a typo in the last line of the notes. There was a missed note
>> in "yesterday's" update. We're still investigating issues as they come up,
>> so please report them as you find them.
>>
>> Thanks.
>>
>> -Eric
>>
>>
>> -----Original Message-----
>> From: Eric Smith
>> Sent: Wednesday, October 30, 2013 6:33 PM
>> To: Half-Life dedicated Linux server mailing list (
>> hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
>> mailing list (hlds@list.valvesoftware.com); '
>> hlds_annou...@list.valvesoftware.com' (
>> hlds_annou...@list.valvesoftware.com)
>> Subject: Mandatory TF2 update released
>>
>> We've released a mandatory TF2 update for Halloween. The notes for the
>> update are below. The new version is 1979503.
>>
>> -Eric
>>
>> --------------------------
>>
>> - Added new main menu character images for Scream Fortress 2013
>> - Fixed a server crash related to The High Five taunt
>> - Fixed neutral pumpkin bombs exploding with blue particles
>> - Fixed health on hit particle effect precache error
>> - Fixed client nTextureFrame < 0 warning spew in dev console
>> - Updated the round restart event to remove spells after playing in hell
>> - Updated plr_hightower_event to improve server stability
>> - Updated The Chicken Kiev so it can't be equipped with the Cold War
>> Luchador or the Large Luchador
>> - Re-enabled the crafting recipes for zombie costumes
>>
>> Notes missed from Monday's update:
>> - Updated the Vaccinator to use the reload key to cycle through resist
>> types
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
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