This exactly.
In my experience, quickplay was useful for filling servers after you
had 12-14 players on it, and retaining already full servers. Regulars
are what makes your server successful, but quickplay can help bridge
gaps of inactivity by your loyal player base. This option will only
reduce the referrals (it remains to be seen how much) meaning that
seeding efforts will require players to stay longer and servers will
be more fragile and susceptible to depopulation. It will add
volatility to a lot of communities and I'll be watching how their
servers fare in the weeks to come.
On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <1nsane...@gmail.com
<mailto:1nsane...@gmail.com>> wrote:
Unfortunately valve doesn't really need us anymore. They can't
monetize maps or custom game modes. Once quickplay was added with
its preference for certain "noob friendly" maps a number of
valve's own maps (and game modes) stopped being played. You'd
think they would want more variety so players stick around for
longer. Other online FPS games tend to rotate through all their
maps.
At this point the only important part of the user generated
content for them is the item creators as they make the money. But
this seems to be shortsighted, like you said custom maps and
custom game modes that valve previously loved to take and add
officially to their games will now become a rarity.
On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>> wrote:
Agreed.
It's one thing to make such a drastic change, it's another to
re-route 40-50% of all TF2 traffic away from every non-valve
server on the planet in one fell swoop. If this change stands
as-is, there's not a single server operator on the planet that
will be able to launch a new vanilla server (or almost any
kind of server, for that matter), because unless a server
already has a following, it will never be able to build up the
momentum when less than half the player base will even be able
to find it.
Here's the thing, folks:
It's been proven time and time again that Mods extend the
lifetime of a game (look at what Day Z did last year for Arma
2). The diversity of TF2 is what has kept it going all these
years....yet a change like this actively steers half (or more)
of the current playerbase, and probably the vast majority of
_every_ new player AWAY from ever finding a custom map, mod,
or game mode.
If "official valve vanilla" is all you want - then this change
is wonderful for you (and you should have that "option"), but
should this remain the "default" setting that every client is
now set to, Valve has hastened along the death of the very
game they are trying to protect.
Why would anyone even bother creating a map for TF2 now? How
would it ever see any kind of significant traffic?
How about custom game modes? We were hosting a "King of the
Hill" server (using custom maps made for that game mode) for
over a year BEFORE it became an official game mode with
official maps - think anyone will or would be able to throw up
a new server or game mode under these conditions?
I think we all understand why Valve thinks they had to do this
- all the "Pinion Profiteers" made them think this was
necessary - but make no mistake, these were problems that were
CREATED by quickplay in the first place, so in one fell swoop,
Valve has not only created the problem, but they have used the
same system that created it to essentially throw out all the
"good" servers with the bad. Any non-valve server that does
not already have a significant amount of "regulars" will now
die on the vine....and there won't be any new non-valve
servers going up to replace them.
It's a shame, folks. This change effectively takes the
"community" out of TF2, and turns it into just another random,
casual, anonymous FPS.
It's was a rarity already to have a game that was 7+ years old
that still had new clans and communities forming around it -
but a change like this will make it all but impossible for any
new TF2 communities to even get started.
On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
<ail...@gmail.com <mailto:ail...@gmail.com>> wrote:
I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel
punished for playing by the rules.
On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
<syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>> wrote:
I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.
*From:*hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] *On
Behalf Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.
On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
<ragor...@gmail.com <mailto:ragor...@gmail.com>> wrote:
That's why it's called an 'option', you fucking
mongoloid.
On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
<syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>
wrote:
Really?
- Add quickplay option to only connect to
official Valve servers
We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to
have an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our
servers and community.
Thanks Valve. Enjoy your cash.
We will be closing our community down at the
end of this month.
Peace out.
-SpikerNoob
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