Also getting reports when players check !rank, they're getting the score for 
replay only. Seems like this update broke quite a bit of stuff on my side 
anyways. First time in along time. 


> On Feb 7, 2014, at 10:29 AM, Eric Smith <er...@valvesoftware.com> wrote:
> 
> We've released a mandatory TF2 update. The notes for the update are below. 
> The new version is 2108330.
> 
> -Eric
> 
> --------------------------
> 
> Weapon Updates 
> - The Shortstop
>     - Reduced extra knockback penalty from 80% to 40%
> - The Short Circuit
>     - Added Penalty - No longer gain metal from dispensers when active
> - The Cleaner's Carbine
>     - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits 
> for 8 seconds
> - Natascha
>     - Added Positive Attribute +50% extra ammo
> - The Reserve Shooter
>     - Increased clip size from 3 to 4
>     - Time to mini-crit airborne targets changed from 3 to 5
> - The Beggar's Bazooka 
>     - Changed penalty No primary ammo from dispensers to no primary ammo from 
> dispensers when active
> - The Quick Fix
>     - Fixed the Medic not gaining the proper speed boost when a Demoman uses 
> the Chargin' Targe or Splendid Screen
> 
> Weapon Fixes 
> - Fixed deflected projectiles not affecting Strange and Killstreak counts
> - Fixed the Mini-Sentry range-sphere not accurately displaying the range for 
> the sentry when it is being placed
> - Fixed the Spy's revolver using the incorrect reload sound
> - Fixed third-person Medi Gun beams appearing jittery
> - Fixed the Heavy not playing his response rules lines after eating a 
> Sandvich, Buffalo Steak Sandvich, etc.
> - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen 
> and the HUD 3D Character
> 
> Community Updates 
> - Added the Strongbox Key to the Mann Co. Store
> - Added 43 community-contributed items to the Strongbox Crate
> - Added the Tumblr Vs Reddit Participation Medal
> 
> Mann vs. Machine 
> - Added Killstreak Fabricators for the following weapons to the Two Cities 
> Tour reward list: 
>     - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
> Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
> - Fixed an exploit that allowed players to purchase/sell the Canteen 
> Specialist upgrade to get more money than they originally spent
> - Fixed an exploit where players could stand on a robot's head to block their 
> movement for an easy kill
> - Fixed players not being able to earn the Frags to Riches achievement if 
> there is money in the world when the mission is completed
> - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
> when they should have
> - Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
> after the wave has ended
> 
> Quickplay 
> - Added advanced options page, which allows you to search for a few 
> commonly-requested non-vanilla options: 32-player servers, nocrits, and 
> instant/modified respawn times
> - Added "Show Servers" button to quickplay. This will run the normal 
> quickplay search, but instead of joining the "best" server, it will present a 
> list of about 20 servers and let you pick.
> 
> Other Changes
> - Improved loading of item information panels to prevent hitches when cycling 
> through backpack pages.
>     - Use the convar tf_time_loading_item_panels to control how much time is 
> spent per frame loading item panel data.
> - Fixed Australium items not using the correct images in the Steam Community 
> Market
> - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
> - Added the server command "sv_setsteamaccount" for logging in with a 
> persistent game server account using a login token. Login tokens may be 
> acquired via the IGameServersService/CreateAccount web API. Using a login 
> token is not required to run a game server, but allows Steam users to 
> continue to access your game server from their favorites list if your game 
> server changes IP in the future.
> - Added the game server's SteamID to the output of the status command
> - Fixed the Killstreak counts not being accurately portrayed in the scoreboard
> - Fixed seeing the incorrect LOD settings for models when they are being 
> previewed during submission to the Steam Workshop
> - Fixed a UV/skinning problem on the level 1 sentry
> - Fixed a problem where "activate virtual reality" doesn't work if you have 2 
> monitors + headset
> - Fixed a client crash caused by trying to load an invalid URL
> - Fixed achievements getting stuck in a completed state and not being awarded 
> to the player
> - Fixed not hearing hit sounds after a level change when using 
> tf_dingalingaling_repeat_delay
> - Fixed the "equipped" label being displayed on incorrect backpack panels 
> when equipping items
> - Fixed the upper-left backpack panel always being highlighted when equipping 
> items
> - Fixed player names being clipped by item images in the Freeze Cam and 
> Inspect panels
> - Updated the equip_region for The Extra Layer
> - Updated the Blue team material for the Ambassador to be less red
> - Updated ctf_2fort
>     - Fixed a rendering bug on a silo prop in the skybox area for the Blue 
> base 
> 
> 
> 
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