Also getting reports when players check !rank, they're getting the score for replay only. Seems like this update broke quite a bit of stuff on my side anyways. First time in along time.
> On Feb 7, 2014, at 10:29 AM, Eric Smith <er...@valvesoftware.com> wrote: > > We've released a mandatory TF2 update. The notes for the update are below. > The new version is 2108330. > > -Eric > > -------------------------- > > Weapon Updates > - The Shortstop > - Reduced extra knockback penalty from 80% to 40% > - The Short Circuit > - Added Penalty - No longer gain metal from dispensers when active > - The Cleaner's Carbine > - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits > for 8 seconds > - Natascha > - Added Positive Attribute +50% extra ammo > - The Reserve Shooter > - Increased clip size from 3 to 4 > - Time to mini-crit airborne targets changed from 3 to 5 > - The Beggar's Bazooka > - Changed penalty No primary ammo from dispensers to no primary ammo from > dispensers when active > - The Quick Fix > - Fixed the Medic not gaining the proper speed boost when a Demoman uses > the Chargin' Targe or Splendid Screen > > Weapon Fixes > - Fixed deflected projectiles not affecting Strange and Killstreak counts > - Fixed the Mini-Sentry range-sphere not accurately displaying the range for > the sentry when it is being placed > - Fixed the Spy's revolver using the incorrect reload sound > - Fixed third-person Medi Gun beams appearing jittery > - Fixed the Heavy not playing his response rules lines after eating a > Sandvich, Buffalo Steak Sandvich, etc. > - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen > and the HUD 3D Character > > Community Updates > - Added the Strongbox Key to the Mann Co. Store > - Added 43 community-contributed items to the Strongbox Crate > - Added the Tumblr Vs Reddit Participation Medal > > Mann vs. Machine > - Added Killstreak Fabricators for the following weapons to the Two Cities > Tour reward list: > - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The > Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads > - Fixed an exploit that allowed players to purchase/sell the Canteen > Specialist upgrade to get more money than they originally spent > - Fixed an exploit where players could stand on a robot's head to block their > movement for an easy kill > - Fixed players not being able to earn the Frags to Riches achievement if > there is money in the world when the mission is completed > - Fixed a bug that caused players to not receive an Upgrade Refund Credit > when they should have > - Fixed the UI not updating properly if an Upgrade Refund Credit is earned > after the wave has ended > > Quickplay > - Added advanced options page, which allows you to search for a few > commonly-requested non-vanilla options: 32-player servers, nocrits, and > instant/modified respawn times > - Added "Show Servers" button to quickplay. This will run the normal > quickplay search, but instead of joining the "best" server, it will present a > list of about 20 servers and let you pick. > > Other Changes > - Improved loading of item information panels to prevent hitches when cycling > through backpack pages. > - Use the convar tf_time_loading_item_panels to control how much time is > spent per frame loading item panel data. > - Fixed Australium items not using the correct images in the Steam Community > Market > - Added missing payload audio for the Medic, Soldier, Demoman, and Spy > - Added the server command "sv_setsteamaccount" for logging in with a > persistent game server account using a login token. Login tokens may be > acquired via the IGameServersService/CreateAccount web API. Using a login > token is not required to run a game server, but allows Steam users to > continue to access your game server from their favorites list if your game > server changes IP in the future. > - Added the game server's SteamID to the output of the status command > - Fixed the Killstreak counts not being accurately portrayed in the scoreboard > - Fixed seeing the incorrect LOD settings for models when they are being > previewed during submission to the Steam Workshop > - Fixed a UV/skinning problem on the level 1 sentry > - Fixed a problem where "activate virtual reality" doesn't work if you have 2 > monitors + headset > - Fixed a client crash caused by trying to load an invalid URL > - Fixed achievements getting stuck in a completed state and not being awarded > to the player > - Fixed not hearing hit sounds after a level change when using > tf_dingalingaling_repeat_delay > - Fixed the "equipped" label being displayed on incorrect backpack panels > when equipping items > - Fixed the upper-left backpack panel always being highlighted when equipping > items > - Fixed player names being clipped by item images in the Freeze Cam and > Inspect panels > - Updated the equip_region for The Extra Layer > - Updated the Blue team material for the Ambassador to be less red > - Updated ctf_2fort > - Fixed a rendering bug on a silo prop in the skybox area for the Blue > base > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds