On 2/15/2014 3:09 PM, Kyle Sanderson wrote:
If so, I should be able to change the IP after registering it and people should 
find the server
through their favorites like before even though the server won’t work with 
quick-play right?
Propagation if I can recall correctly is designed to take a few days.
Admittedly, I tested the feature about a week and a half ago, as of
Friday (yesterday) the old address still exists. However, that was
using CS:S (albeit I only ported the test server after it officially
shipped in TF); the beta client was still in development.

You should test moving servers before trying this, being doubly hooped
is the worst.
Kyle.

On Sat, Feb 15, 2014 at 10:48 AM, Mike Vail <supp...@boomgaming.net> wrote:
So this week for the first time since I started running Valve servers almost
10 years ago, I began getting ddos attacked on one of my servers. The
datacenter null-routed the IP, which is typical in these cases. I don’t have
advanced firewall protection right now other than Windows 2008 Firewall so
I’m kinda stuck. I don’t even know the nature of the attack because the
datacenter isn’t helpful at all. Wireshark hangs and crashes every 30
minutes so it too is useless in identifying the attack.  I also learned
another server-op who runs a similar server is having the same attacks so
it’s likely the same guy trying to take us both down so he can start his own
server like ours.



So then I started thinking about these new game server accounts. My affected
server is by no means stock. It runs a custom map, has instant respawn and
100% crits, which disqualifies it from Quick-play. That’s fine but here’s my
question. As I read the recent thread about the new Game server account
feature, by adding my server to a game server account, I can change the IP
and players with it saved in their favorites will receive the new server IP
address because their favorites will update after the IP change. Is this
correct? If so, I should be able to change the IP after registering it and
people should find the server through their favorites like before even
though the server won’t work with quick-play right?



Lastly, with game server accounts becoming the norm, would it not make since
for Valve to game servers’ IP addresses from everyone in the future so the
ability to attack them would be greatly diminished? I realize that dedicated
attackers will always find a way to do evil, but by hiding the IP addresses
from players, it may go a long way to reducing the frequency of attacks by
script kiddies.



What do you guys think?



Happy Saturday,

Mike


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In my testing it took a few minutes for the new address to be applied to my favorites file. Tested in TF2.

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