Yes, we’re investigating. We should have a fix soon.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Thursday, August 07, 2014 2:28 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Can we assume the TF2 Dev team is aware of the problem and working on a fix?

On Thu, Aug 7, 2014 at 5:12 PM, E. Olsen 
<ceo.eol...@gmail.com<mailto:ceo.eol...@gmail.com>> wrote:
Yeah - this is ugly. Windows servers won't even start completely vanilla. 
Someone forgot a file or two somewhere.

On Thu, Aug 7, 2014 at 5:08 PM, Chris Oryschak 
<ch...@oryschak.com<mailto:ch...@oryschak.com>> wrote:
Linux is working fine for me.

On Thu, Aug 7, 2014 at 5:06 PM, Silencio Delgato 
<silenciodelg...@gmail.com<mailto:silenciodelg...@gmail.com>> wrote:
Same here, my windows server will not start up either. I am also running 
Windows Server 2008 R2.

On Thu, Aug 7, 2014 at 2:04 PM, Gamers Exile 
<gamersex...@shaw.ca<mailto:gamersex...@shaw.ca>> wrote:
Yes, instantaneous crash loading server on win2008r2.

Sent Via Pigeon
From: big john
Sent: Thursday, August 7, 2014 3:04 PM
To: Half-Life dedicated Win32 server mailing list
Reply To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released



Anyone else crashing after update?
On Aug 7, 2014 4:54 PM, "Eric Smith" 
<er...@valvesoftware.com<mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2351233.

-Eric

-----------------------------------------

- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory 
cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
        - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server 
restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive 
La France
- Updated the localization files
- Updated pl_cactuscanyon
        - Removed rollback leading to the final capture point in stage 2
        - Reworked fence position on forward spawn building in stage 2
        - Expanded back alley near the final capture point in stage 2
        - Expanded back pathway near the final capture point in stage 1
        - Added small room inside building half way up the zig-zag in stage 1
        - Adjusted health kits and ammo packs
        - Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
        - Widened left side spawn exit
        - Players can no longer build inside the staircase near A robots
        - Fixed sticky stair collision when coming out of the water near B 
robots
        - Changed medium health kit near the C robots to a small health kit
        - Removed "alert" from voice over lines that announce your team has 
dropped the reactor core
        - Fixed missing patch overlay under small health near center bridge

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