Anyone else having segmentation faults whenever a player picks a class?

My server crashes every single time someone joins and pick a class. And it
claims to be up to date.


_pilger


On 27 August 2014 23:17, big john <brewskii...@gmail.com> wrote:

> Jeez... you think some people would take the hint.
> On Aug 27, 2014 9:59 PM, "Michael Loveless" <mloveless1...@gmail.com>
> wrote:
>
>> Eric, could you please make some sort of response to the issue regarding
>> the HTML MOTD? There is an issue where clicked links re-open the MOTD in a
>> new window, not the intended target destination. This is causing a lot of
>> negative effects on servers that utilize the HTML MOTD for various in-game
>> features since no one can get past the main HTML page in the MOTD. I have
>> seen this question posed a few times since the last update. Please just
>> take a moment and let us know if a fix is in the works and possibly when we
>> could expect it, it would be greatly appreciated. Thank you for all the
>> work you do for us!
>>
>>
>> On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson <kyle.l...@gmail.com>
>> wrote:
>>
>>> I seem to remember HPE testing changes to de_dust on temporary
>>> 'official' servers with a build-id appendage. It may be worth
>>> continuing that idea in TF as the pattern continues.
>>>
>>> Kyle.
>>>
>>> On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>> > We've released a mandatory update for TF2. The notes for the update
>>> are below. The new version number is 2377855.
>>> >
>>> > -Eric
>>> >
>>> > -----------------------------------------
>>> >
>>> > - Rolled back the previous changes to rd_asteroid
>>> >
>>> >
>>> >
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>>
>>
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