And How much you paid for the server files? =) On 10 September 2014 14:42, Dill Bates <dillbat...@gmail.com> wrote:
> Peter, > > How much does Valve pay you again? > > > Sent from my iPhone > > > On Sep 10, 2014, at 2:16 PM, Peter Jerde <peter-h...@jerde.net> wrote: > > > > Let's keep the tone helpful rather than childish, shall we? > > > > Windows servers here -- same thing. Removing our addons folder fixes it, > so it's got to be a metamod/sourcemod issue. > > > > - Peter > > > >> On Sep 10, 2014, at 16:12, Dill Bates <dillbat...@gmail.com> wrote: > >> > >> Cool! Both of my servers are now stuck in a boot loop after the update. > Thanks guys!! > >> > >> > >> Sent from my iPhone > >> > >>> On Sep 10, 2014, at 2:09 PM, Eric Smith <er...@valvesoftware.com> > wrote: > >>> > >>> We've released a mandatory update for TF2. The notes for the update > are below. The new version number is 2395700. > >>> > >>> -Eric > >>> > >>> ----------------------------------------- > >>> > >>> - Added taunts to the items that can be uploaded to the Steam Workshop > >>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop > >>> - Previous entries marked with the "Halloween 2013" tag will > automatically be updated to use the new tag in the coming days > >>> - Added tournament medals for the ETF2L and RETF2 EE22 > >>> - Client/server performance improvements > >>> - Improved client memory usage by updating weapons to only be loaded > on demand > >>> - Improved edict usage on servers to help eliminate "out of edicts" > errors during round restarts > >>> - Fixed a server crash caused by using the "map" command in the > console while the server is running > >>> - Fixed a client crash when switching between windowed-mode and > fullscreen for Mac OS X and Linux clients > >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients > >>> - Extended the server's "status" command to display edict usage and > player/bot counts > >>> - status output also includes basic class stats...not fully > implemented yet > >>> - Fixed custom content not being shown while watching .dem files that > were recorded on servers running with sv_pure > >>> - Fixed a teleporter exploit that involved players killing teammates > via telefrag by switching to Spectator > >>> - Fixed bad LODs for The Angel of Death coat for the Medic > >>> - Fixed push triggers applying push values twice when lag compensation > is being done > >>> - Fixed a Hammer crash related to changing entity types for an > existing entity > >>> - Fixed Strange flamethrowers not getting kill credit for deflected > projectiles > >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world > >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation > >>> - Fixed the difficulty value not displaying correctly in the Mann vs. > Machine scoreboard > >>> - Fixed Mann vs. Machine bots floating in the air when they die from > an explosion > >>> - Fixed the Pyro's clap sounds clipping the voice lines during the > Party Trick taunt > >>> - Fixed the Short Circuit creating its firing effects when being > deployed > >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should > be > >>> - The Frying Pan can now accept Kills While Explosive Jumping strange > parts > >>> - Updated the equip_region for the Mining Light and Lord Cockswain's > Novelty Mutton Chops and Pipe > >>> - Updated the materials for the Apparition's Aspect and made it > paintable > >>> - Updated the Eternaween vote so it cannot be initiated by clients > without using the Eternaween > >>> - Updated the localization files > >>> - Updated pl_cactuscanyon > >>> - Completed permanent removal of previous stage 2 from the map > >>> - Removed the rollback hill in stage 2, and adjusted neighboring > u-turn > >>> - Adjusted the right-hand spawn exit for Blu in stage 2 > >>> - Reworked Sniper window above underpass in stage 2 > >>> - Adjusted spawn times in stage 2 > >>> - Added flatcars to the train in stage 2 > >>> - Blu side path from cart spawn to underpass is now a drop-down in > stage 2 > >>> - Widened a doorway along the cart-path in stage 2 > >>> - Updated rd_asteroid > >>> - Removed spawn advantage for attackers that die in the enemy base > >>> - Moved health and ammo above the front door stairs further into the > base > >>> - Increased bot count. Summed total health and points in each section > remains the same. > >>> - Power core pickups now give health and ammo to the collector > >>> - Removed small health kit above cave exit > >>> - Added medium ammo kit in the caves near the medium health kit > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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