And How much you paid for the server files? =)

On 10 September 2014 14:42, Dill Bates <dillbat...@gmail.com> wrote:

> Peter,
>
> How much does Valve pay you again?
>
>
> Sent from my iPhone
>
> > On Sep 10, 2014, at 2:16 PM, Peter Jerde <peter-h...@jerde.net> wrote:
> >
> > Let's keep the tone helpful rather than childish, shall we?
> >
> > Windows servers here -- same thing. Removing our addons folder fixes it,
> so it's got to be a metamod/sourcemod issue.
> >
> > - Peter
> >
> >> On Sep 10, 2014, at 16:12, Dill Bates <dillbat...@gmail.com> wrote:
> >>
> >> Cool! Both of my servers are now stuck in a boot loop after the update.
> Thanks guys!!
> >>
> >>
> >> Sent from my iPhone
> >>
> >>> On Sep 10, 2014, at 2:09 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
> >>>
> >>> We've released a mandatory update for TF2. The notes for the update
> are below. The new version number is 2395700.
> >>>
> >>> -Eric
> >>>
> >>> -----------------------------------------
> >>>
> >>> - Added taunts to the items that can be uploaded to the Steam Workshop
> >>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
> >>>  - Previous entries marked with the "Halloween 2013" tag will
> automatically be updated to use the new tag in the coming days
> >>> - Added tournament medals for the ETF2L and RETF2 EE22
> >>> - Client/server performance improvements
> >>> - Improved client memory usage by updating weapons to only be loaded
> on demand
> >>> - Improved edict usage on servers to help eliminate "out of edicts"
> errors during round restarts
> >>> - Fixed a server crash caused by using the "map" command in the
> console while the server is running
> >>> - Fixed a client crash when switching between windowed-mode and
> fullscreen for Mac OS X and Linux clients
> >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> >>> - Extended the server's "status" command to display edict usage and
> player/bot counts
> >>>  - status output also includes basic class stats...not fully
> implemented yet
> >>> - Fixed custom content not being shown while watching .dem files that
> were recorded on servers running with sv_pure
> >>> - Fixed a teleporter exploit that involved players killing teammates
> via telefrag by switching to Spectator
> >>> - Fixed bad LODs for The Angel of Death coat for the Medic
> >>> - Fixed push triggers applying push values twice when lag compensation
> is being done
> >>> - Fixed a Hammer crash related to changing entity types for an
> existing entity
> >>> - Fixed Strange flamethrowers not getting kill credit for deflected
> projectiles
> >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
> >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
> >>> - Fixed the difficulty value not displaying correctly in the Mann vs.
> Machine scoreboard
> >>> - Fixed Mann vs. Machine bots floating in the air when they die from
> an explosion
> >>> - Fixed the Pyro's clap sounds clipping the voice lines during the
> Party Trick taunt
> >>> - Fixed the Short Circuit creating its firing effects when being
> deployed
> >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should
> be
> >>> - The Frying Pan can now accept Kills While Explosive Jumping strange
> parts
> >>> - Updated the equip_region for the Mining Light and Lord Cockswain's
> Novelty Mutton Chops and Pipe
> >>> - Updated the materials for the Apparition's Aspect and made it
> paintable
> >>> - Updated the Eternaween vote so it cannot be initiated by clients
> without using the Eternaween
> >>> - Updated the localization files
> >>> - Updated pl_cactuscanyon
> >>>  - Completed permanent removal of previous stage 2 from the map
> >>>  - Removed the rollback hill in stage 2, and adjusted neighboring
> u-turn
> >>>  - Adjusted the right-hand spawn exit for Blu in stage 2
> >>>  - Reworked Sniper window above underpass in stage 2
> >>>  - Adjusted spawn times in stage 2
> >>>  - Added flatcars to the train in stage 2
> >>>  - Blu side path from cart spawn to underpass is now a drop-down in
> stage 2
> >>>  - Widened a doorway along the cart-path in stage 2
> >>> - Updated rd_asteroid
> >>>  - Removed spawn advantage for attackers that die in the enemy base
> >>>  - Moved health and ammo above the front door stairs further into the
> base
> >>>  - Increased bot count. Summed total health and points in each section
> remains the same.
> >>>  - Power core pickups now give health and ammo to the collector
> >>>  - Removed small health kit above cave exit
> >>>  - Added medium ammo kit in the caves near the medium health kit
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>
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> >
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