Quickplay isn't logging in for me. On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak <ch...@oryschak.com> wrote:
> I'm crashing.. anyone else? Linux here. > > On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith <er...@valvesoftware.com> > wrote: > >> We've released a mandatory update for TF2. The notes for the update are >> below. The new version number is 2470138. >> >> -Eric >> >> ----------------------------------------- >> >> - Fixed a dedicated server crash related to the new map sd_doomsday_event >> and server-wide curses >> - Fixed Blue team hearing the win audio instead of the lose audio when >> Red gets the tickets to the Strongmann machine >> - Fixed grenade projectiles doing more damage than expected >> - Fixed players changing team to respawn outside of their cart while >> playing a minigame >> - Fixed players being able to use the Eureka effect while in their bumper >> car >> - Fixed a bug that let Engineers move faster while carrying a building >> - Fixed the Spycicle not giving the Spy fire resistance >> - Fixed The Manngaroo itemset including the wrong item >> - Updated the equip_region for the Vaccinator and Quick-Fix >> - Fixed a bug where players would not get a kill credit for turning >> another player in to a ghost >> - Updated player ghosts to always use team color >> - Updated the new TargetID system >> - Added Advance Option and ConVar to disable floating health icon >> (tf_hud_target_id_disable_floating_health) >> - Added Advance Option to control the alpha of TargetID nameplate >> - Fixed not showing for disguised enemy Spies >> - Fixed showing the health of cloaked Spies >> - Fixed not hiding the panel when players are no longer visible >> - Added ConVar tf_weapon_criticals_melee to control whether melee weapons >> have random crits. Works separately from tf_weapon_criticals. >> - Fixed the knife not playing its backstab animation when crits are >> disabled >> - Fixed round-end crits not working when tf_weapon_criticals is set to >> zero >> - Updated sd_doomsday_event >> - Added spell pickups near the ticket case spawn >> - Reduced mega spell respawn time from 90 seconds to 45 seconds >> - Fixed curses occurring in bumper car minigames >> - Fixed players being able to boost their bumper cars early >> - Increased the damage that bumper cars receive from collisions >> - Players can no longer suicide when in a Bumper Car >> - Replaced large ammo kits near the Strongmann machine with spells >> - Reduced ammo kit size on the bridge from full to medium >> - Updated HHH to use a giant Necro Smasher when attacking players >> - Platform game: >> - Fixed Merasmus giving instructions in the platform game >> when it gets to the final platform >> - Center tent pole now vanishes when the final platform >> is reached >> - Soccer game: >> - Added HHH, spawns 45 seconds into the match >> - Duck game: >> - Increased max score to 200 >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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