Sorry that i need to write this here but is anyone having problem with cl_jiggle_bone_framerate_cutoff 0. It should disable the movement of the robotkiller head(and other weapons...)
Thanks in advance! 2014-11-08 0:48 GMT+02:00 Eric Smith <er...@valvesoftware.com>: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2481614. > > We're still looking into the problems with custom maps and soundscapes. > > -Eric > > ----------------------------------------- > > - Fixed a bug where players could be teleported to hell and not have > visible bumper car > - Fixed a bug where Engineers could not pick up a building if the building > was higher than the player > - Fixed a text clipping problem with the HUD achievement tracker > - Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency > Merasmus speaks that line > - Added a red glow for player ghosts on team Red > - Updated rd_asteroid > - Continued art-pass process > - Updated sd_doomsday_event > - Fixed a timing issue with Merasmus's announcement of the > tickets becoming available > - Updated koth_lakeside_event > - Fixed missing collision on a barrel near the capture > point > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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