Updates may keep some games alive, but I know many people who have quit
playing TF2 BECAUSE of the updates, they flat out refuse.

On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald <
voo...@voogru.com> wrote:

> “The constant updates breaking shit like SM”
>
> Not valves responsibility.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis
> *Sent:* Wednesday, December 10, 2014 9:21 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional TF2 dedicated server update released
>
>
>
> It is server related since I run one, and I have played tf2 since the
> beginning. The constant updates breaking shit like SM and the like, it's
> getting rather tiresome.
>
>
>
> On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan <anth...@kinevonetwork.com>
> wrote:
>
> You could always 'not' play the game. Also not server related so you
> should probably use the community forums to vent instead.
>
>
>
> On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis <davis.alb...@gmail.com>
> wrote:
>
> Can't you guys just STOP with all these updates? It's getting ridiculous.
> You are ruining the game. What's even worse, is that shit tons of people
> paid for this game originally, you then make itf F2P, and just keep killing
> it more week by week with these silly updates. Fix broken stuff, sure, but
> adding all these additional stuff, it's just....ugh
>
>
>
>
>
> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> And when quickplay doesn't find any valve servers it just tells players to
> try again later. Nothing about using the server browser or community
> quickplay.
>
>
>
> Seems they would rather have new players not play at all than play on
> community servers.
>
>
>
> Would be nice if they edited that message. Eh valve? Please? Pretty
> please? :D
>
>
>
> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 <wickedplayer...@gmail.com>
> wrote:
>
> If Valve wanted to do that, they'd just outright say "yeah hey we're done
> with this game, see ya" and/or shut off all their servers leaving only
> community ones running.
>
>
>
> On 12/9/2014 5:09 PM, Paul wrote:
>
> A wild theory, but erhaps Valve are intentionally wanting players to
> slowly lose interest in Team Fortress 2 for some reason?
>
>
>
> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com> wrote:
>
> I would argue that it is related to third party dedicated servers.
>
>
>
> The people left in charge of TF2 have been out of touch with players for a
> while and only now is it becoming more obvious. We face the brunt of these
> bad policies because we don't have a stream of new mann co store fodder
> from quickplay. A few years ago the thought of making a major patch locked
> behind an uncraftable purchase would not even have crossed their minds.
>
>
>
> Despite 3 major non-MvM patches, global player counts are again on their
> way to declining back to beginning of the year levels. With the amount of
> developer time spent on the game, TF2 should not be 1/5th the size of CS.
> I've seen many quality servers die out this year. Custom servers are also
> dying because new players aren't being exposed enough to the fact that
> custom servers exist.
>
>
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