They added VPK signing, allowing communities to whitelist specific mods,
but of course you'd have to get players into community servers in the first
place.
On Dec 9, 2014 7:38 PM, "Mortimer Stroodle" <dr.stroo...@gmail.com> wrote:

> This is basically what they did with sv_pure too, killing the modding
> community because they couldn't be bothered to fix an exploit.
>
> On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson <thepauls...@gmail.com>
> wrote:
>
>> They removed all official servers last December and there were more
>> players than ever.
>>
>> Unfortunately the existence of a few bad servers led them to practically
>> cutting off all access to new players.
>>
>> This was the biggest copout. Instead of facing the problem they decided
>> to screw everyone for their convenience. If they were truly in touch with
>> players this would NEVER have been considered an option.
>>
>> But as we can all see from this update, TF2 seems to be more about
>> squeezing every last bit of money with minimum effort.
>>
>> On Tuesday, December 9, 2014, Jordan Olling <jordanoll...@gmail.com>
>> wrote:
>>
>>> They want to keep making money from the game, so they leave it up. But
>>> if there's any grain of truth to Paul's theory, that would be the secret
>>> way to suck life from the game.
>>>
>>> On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 <
>>> wickedplayer...@gmail.com> wrote:
>>>
>>>>  If Valve wanted to do that, they'd just outright say "yeah hey we're
>>>> done with this game, see ya" and/or shut off all their servers leaving only
>>>> community ones running.
>>>>
>>>> On 12/9/2014 5:09 PM, Paul wrote:
>>>>
>>>> A wild theory, but erhaps Valve are intentionally wanting players to
>>>> slowly lose interest in Team Fortress 2 for some reason?
>>>>
>>>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com>
>>>> wrote:
>>>>
>>>>>  I would argue that it is related to third party dedicated servers.
>>>>>
>>>>>  The people left in charge of TF2 have been out of touch with players
>>>>> for a while and only now is it becoming more obvious. We face the brunt of
>>>>> these bad policies because we don't have a stream of new mann co store
>>>>> fodder from quickplay. A few years ago the thought of making a major patch
>>>>> locked behind an uncraftable purchase would not even have crossed their
>>>>> minds.
>>>>>
>>>>>  Despite 3 major non-MvM patches, global player counts are again on
>>>>> their way to declining back to beginning of the year levels. With the
>>>>> amount of developer time spent on the game, TF2 should not be 1/5th the
>>>>> size of CS. I've seen many quality servers die out this year. Custom
>>>>> servers are also dying because new players aren't being exposed enough to
>>>>> the fact that custom servers exist.
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
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>>>>
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>>>
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>
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