They added VPK signing, allowing communities to whitelist specific mods, but of course you'd have to get players into community servers in the first place. On Dec 9, 2014 7:38 PM, "Mortimer Stroodle" <dr.stroo...@gmail.com> wrote:
> This is basically what they did with sv_pure too, killing the modding > community because they couldn't be bothered to fix an exploit. > > On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson <thepauls...@gmail.com> > wrote: > >> They removed all official servers last December and there were more >> players than ever. >> >> Unfortunately the existence of a few bad servers led them to practically >> cutting off all access to new players. >> >> This was the biggest copout. Instead of facing the problem they decided >> to screw everyone for their convenience. If they were truly in touch with >> players this would NEVER have been considered an option. >> >> But as we can all see from this update, TF2 seems to be more about >> squeezing every last bit of money with minimum effort. >> >> On Tuesday, December 9, 2014, Jordan Olling <jordanoll...@gmail.com> >> wrote: >> >>> They want to keep making money from the game, so they leave it up. But >>> if there's any grain of truth to Paul's theory, that would be the secret >>> way to suck life from the game. >>> >>> On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 < >>> wickedplayer...@gmail.com> wrote: >>> >>>> If Valve wanted to do that, they'd just outright say "yeah hey we're >>>> done with this game, see ya" and/or shut off all their servers leaving only >>>> community ones running. >>>> >>>> On 12/9/2014 5:09 PM, Paul wrote: >>>> >>>> A wild theory, but erhaps Valve are intentionally wanting players to >>>> slowly lose interest in Team Fortress 2 for some reason? >>>> >>>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com> >>>> wrote: >>>> >>>>> I would argue that it is related to third party dedicated servers. >>>>> >>>>> The people left in charge of TF2 have been out of touch with players >>>>> for a while and only now is it becoming more obvious. We face the brunt of >>>>> these bad policies because we don't have a stream of new mann co store >>>>> fodder from quickplay. A few years ago the thought of making a major patch >>>>> locked behind an uncraftable purchase would not even have crossed their >>>>> minds. >>>>> >>>>> Despite 3 major non-MvM patches, global player counts are again on >>>>> their way to declining back to beginning of the year levels. With the >>>>> amount of developer time spent on the game, TF2 should not be 1/5th the >>>>> size of CS. I've seen many quality servers die out this year. Custom >>>>> servers are also dying because new players aren't being exposed enough to >>>>> the fact that custom servers exist. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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