Robert, I find that interesting about larger groups. As for shutting down
the servers, it wouldn't become obvious to players, however it would become
obvious to Valve when they suddenly noticed a huge drop in the number of
servers available in the server browser. They surely keep some form of
automated stats on this.

Even if we believe Valve have made a terrible decision, as long as we
aren't abusive towards them, we can express our anger in more constructive
ways.

We kind of silently waited for a year. A little bubbling up on the mailing
list does not compare to a consistent drive to make people aware of the
issue.


   - Boycotting the Mann Co store. How can any of us possibly aim to
   achieve that? What could would it do either?



   - Raise the issue outside of Valve controlled properties. I'm more than
   happy to make a little site that would neatly convey our arguments better
   than the steam group description. I'll get to work on it tomorrow. I'm in
   discussion with someone who could possibly make a video about it too. Other
   possible actions I have thought of is as someone else said above, raising
   it with Kritzkast. Also seeing if we could get in touch with popular TF2
   youtubers like Jerma and Star? I feel we need far more in the group for it
   to be worth their time, let alone how would we contact them?



   - Keep talking on the forums? I am sure it is easier for a dev to ignore
   the forums entirely, do they even use the forums? As for SPUF, they are
   trying to transition everyone away from it. I have tried numerous times to
   make an account and get stuck in a moderator queue.




On 10 February 2015 at 23:58, Robert Paulson <thepauls...@gmail.com> wrote:

> Your screenshot proves yourself wrong. Here is an example of what
> steamcommunity looked like before.
>
> http://web.archive.org/web/20110202224111/https://steamcommunity.com/
>
> There is a direct link to the list of groups here and now it is replaced
> by other junk. I don't see how curators are related to groups. They don't
> even look the same. And the reason why those beta features are not using
> hubs is because they are part of the steam client and not actually an
> individual download unlike Steam for linux. Those steam groups are large
> because they were accompanied by announcements and huge incentives to join
> from Steam store activities, not because everyone is using groups.
>
> Larger groups have completely been blocked from inviting people outside
> their friend list. You can see from their history (there used to be a link
> to that too) that no one has been invited for days, and when you try to
> invite someone it silently fails. If you have not run into this issue yet,
> your group is probably not large enough.
>
> Shutting down all community servers is not likely to work. Community
> players became a minority due to an entire year of being cut off from new
> players. I don't believe we are being rude about this either. Are we really
> supposed to pretend that Valve hasn't made a terrible decision and
> sugarcoat our words as if this wasn't a serious problem? Are we not already
> being patient enough after waiting an entire year? If Valve needs proof
> that this was a bad decision, all they have to do is open their eyes. The
> stats are already out there.
>
> These solutions are much more likely to work:
>
> - Boycott the Mann Co store.
> - Raise the issue outside of Valve controlled properties like Steam groups
> so they can't just kill it by silently blocking your ability to gain
> members like they have been doing.
> - Keep talking about here where we know the devs do not easily ignore like
> the forums. Even if they are just filtering it out at their personal inbox,
> at least we can warn others about getting too involved hosting Valve games.
>
> If you want to keep the discussion civil, I suggest you start with
> yourself as you seem to be far more inflammatory than anyone else here.
>
> On Tue, Feb 10, 2015 at 2:58 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> http://i.imgur.com/ZPiMPA2.png
>>
>> I wouldn't consider this "phased out" especially since they use community
>> groups whenever a new beta feature launches
>> http://steamcommunity.com/groups/steamuniverse
>> http://steamcommunity.com/groups/steammusic
>> http://steamcommunity.com/groups/SteamClientBeta
>> http://steamcommunity.com/groups/familysharing
>> http://steamcommunity.com/groups/steambroadcasting
>>
>> You get the picture.
>> Let's look at the Steam beta features that used the "game hubs"
>> http://steamcommunity.com/app/221410
>>
>> Don't forget the group integration of one of a very massive feature of
>> the storefront.
>> http://store.steampowered.com/curators/
>>
>> Also in terms of inviting, I don't want to revive this argument but they
>> didn't block any groups from sending invites. They limited how many invites
>> you could send in a period of time to people who aren't your friend. You
>> can invite as many people as you want if they're on your friends list.
>>
>>
>>
>> On the topic of servers, being negative about it and saying "Valve left
>> us to rot" is not a good way to make anything change. I'm not saying I
>> condone the way they handled this, but it is what it is. Have you ever
>> considered the fact that they may not know what to do? When quickplay was a
>> mess, a ton of clients complained so Valve put "temporary" restrictions in.
>> The complaints from the players stopped and now a new player wont get
>> turned away by a bad server. If you think about it from a business
>> standpoint, what's worse. Forty pissed off server owners or four thousand
>> lost customers due to a bad server?
>> Valve is a business, they don't technically owe you anything. You weren't
>> held at gunpoint being told "host our servers or else."
>> I need to note that I'm not saying that you didn't have an impact on TF,
>> as honestly you did in some way. The RIGHT thing to do would be to at least
>> have some form of civilized discussion and statement on the current
>> situation from Valve. They are no way obliged to do this, but you have
>> provided them a service and it would be reasonable for them to give a
>> response.
>> Think about it from their standpoint. Let's think about the different
>> responses:
>>
>> "We are leaving it as is the end."
>> This would result in a lot of bitching and people would potentially stop
>> hosting their servers.
>>
>> "We are reverting it to how it was"
>> You know how this would end
>>
>> "We implemented X feature to make it so community servers can get better
>> representation in quickplay"
>> WAH VALVE THIS ISN'T FAIR! I WANT TO USE X SETTING BUT THE QUICKPLAY
>> RULES SAY I CAN'T. THIS IS UNFAIR IT'S NOT GAME CHANGING. OTHER SERVERS ARE
>> GETTING AWAY WITH IT. THERE ARE TOO MANY VALVE SERVERS TAKING MY TRAFFIC"
>>
>>
>>
>> If you want it to change stop *talking *about shutting down your servers
>> so Valve loses money and *actually do it*.
>>
>> *Until you actually do it it's just a baseless threat said time over
>> time.*
>> *If community servers are so important, shut down your servers until
>> there's a change.*
>>
>> *Want a fun experiment? Organize a big shutdown for a week or two with
>> other huge clans. See what it does. Take a look at the stats and see how
>> many people stop playing TF2 due to the community servers being gone for a
>> week or two. Then if it actually makes an impact, show it to Valve and say
>> you'll do it forever unless changes are made. Otherwise stop bitching about
>> how you're getting no traffic.*
>>
>> *Want another experiment? Try to kindly ask them to make the community
>> servers a bit more obvious in the quickplay menu. Keep it civil and don't
>> say "fuck valve they don't care about us," because that shows how much you
>> guys really care about the game. When it turns into a shitfest think about
>> it and wonder why Valve wouldn't put the people in the shitfest back in
>> power over parts of the TF2 community *
>>
>>
>> On Tue, Feb 10, 2015 at 3:55 PM, Tim Anderson <twjander...@gmail.com>
>> wrote:
>>
>>> Quickplay is not as much to ask for as attachments because attachments
>>> are in direct conflict with their business model. TF2 did just fine for 8
>>> years without this change.
>>>
>>> Steam groups are not a good way to grab the TF team's attention though
>>> because they are being hidden to rot away just like TF2 community servers.
>>> They removed the link to groups on steamcommunity.com when they started
>>> to phase in "game hubs" and blocked the large groups from inviting people
>>> about 2 years ago.
>>>
>>> Please don't give up. At the very least we can warning everyone else
>>> that they should not put too much effort into hosting servers for Valve
>>> until we start seeing some concessions.
>>>
>>>
>>> On Mon, Feb 9, 2015 at 7:20 PM, Asher Baker <asher...@gmail.com> wrote:
>>>
>>>>
>>>> On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel <
>>>> astrida...@googlemail.com> wrote:
>>>>
>>>>> *Okay guys, I enacted on my idea and would like some support. I've
>>>>> created a steam group <http://steamcommunity.com/groups/fixquickplay> (Fix
>>>>> Quickplay Now!) as a form of petition against the changes to the Quickplay
>>>>> system.*
>>>>
>>>>
>>>> Because the last time this was done
>>>> <http://steamcommunity.com/groups/SaveTF2AttachmentsPetition/> it
>>>> worked out great...
>>>>
>>>> ~~~~~
>>>> "Their heads are green, and their hands are blue,
>>>>       And they went to sea in a Sieve." - Edward Lear
>>>>
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>>>
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>>
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