Is anyone else having an issue where the client is now attempting to
download a bunch of .wav files in the sound/vo folder every time they join
a payload map? I've verified my files client-side, and it only seems to
happen on our payload maps for some reason (windows server 2008R2).

On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version  number is 2669464.
>
> -Eric
>
> ----------------------------------------------------
>
> - Announcing the Taunt Workshop!
>         - Steam Workshop taunt submissions can now be "Certified
> Compatible" and are no longer tagged as Beta
> - Added 3 new community-created taunts to the Mann Co. Store
>         - Scout taunt: The Boston Breakdance
>         - Sniper taunt: The Killer Solo
>         - Sniper taunt: Most Wanted
> - Added Crate #92 to the drop list
> - Updated sound vo files to use .mp3 files instead of .wav files to reduce
> hard drive space
> - Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
> - Fixed an exploit related to material .vmt files and playing on servers
> using sv_pure
> - Fixed the game not running for some dual GPU machines (Mac OS X)
> - Fixed a dedicated server crash caused by a Soldier with Mantreads
> landing on a player with the Warlock powerup equipped
> - Fixed an exploit related to Highlander mode and changing teams with
> instant respawn
> - Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues
> was set to 0
> - Fixed an exploit where clients could bypass the name change timer
> - Fixed a bug that caused some particles to not draw correctly
> - Fixed shadows drawing on some wearables while in first person
> - Fixed an exploit related to the Gunslinger and hitting teammates to
> generate a guaranteed third hit that is critical
> - Fixed the Killstreak icon not being positioned correctly in the HUD
> targetID panel
> - Fixed not being able to activate the Phlogistinator's buff using
> alt-fire when ammo was below the cost of an airblast
> - Updated the Mann Co. Store and Armory to not display item levels
> - Fixed the Phlogistinator's bottle not getting the crit-boost material
> effect
> - Added a "no helmet" style for the Antlers
> - Added the OSL.tf tournament medals
> - Added the Florida LAN tournament medals
> - Reduced the latency of voice audio
> - Updated the equip_region for the Black Knight's Bascinet
> - Updated The Little Bear so it can get assists in Pyrovision
> - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound
> effects
> - Updated Mann Co. Store prices for foreign currencies to current USD
> equivalents
> - Updated the description for The Gunslinger to include the three hit combo
> - Updated the localization files
> - Mannpower update
>         - Added new map ctf_thundermountain
>         - Added new powerup: Knockout
>                 - Restricts the carrier to Melee and Grappling Hook only
>                 - Max health increased by 150
>                 - Immune to airblast and damage pushback
>                 - Melee weapon always crits and forcibly shoves the victim
> away
>                 - Melee hit forces the victim to drop their powerup or the
> flag if they have it
>                 - 4X melee damage to buildings
>         - Grappling Hook changes
>                 - Added hook jump- hit the jump key while being pulled-in
> to detach and jump extra distance (jump velocity convar
> "tf_grapplinghook_jump_up_speed")
>                 - Added support for hooking into enemy players
>                         - Release the fire button once the hook has hit an
> enemy player to draw yourself to them
>                         - Hooked victims will bleed for 2 health per second
>                         - Unhook at any time by switching back to the
> grapple, or firing it again away from your victim
>                         - Force detach if the hook is not in line of sight
> of hooked in enemy for more than 1 second
>                         - Sound cue added when hooked by an enemy's grapple
>                 - Added new Grapple weapon sounds and grapple projectile
>                 - Reduced max firing distance to 4000 units (convar
> "tf_grapplinghook_max_distance")
>                 - Increased hook re-fire delay from 0.2 seconds to 0.5
> seconds
>                 - Re-enabled fall damage for the grappling hook (convar
> "tf_grapplinghook_prevent_fall_damage")
>                 - Fixed grappling hook rope drawing as the wrong color for
> friendly disguised Spy
>         - Added Revenge temporary powerup
>                 - Activates and spawns when a significant game imbalance
> is detected
>                 - Temporarily grants crits, increased fire rate and
> increased clip size
>         - Added unique powerup pickup sounds
>         - Random Melee critical hits are now enabled in Mannpower (ConVar
> "tf_weapon_criticals_melee 2")
>         - Strength: Fixed sentries inheriting the double damage multiplier
>         - Reduced the time it takes a dropped powerup to become available
> for pickup by 0.5 seconds
>
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