Is anyone else having an issue where the client is now attempting to download a bunch of .wav files in the sound/vo folder every time they join a payload map? I've verified my files client-side, and it only seems to happen on our payload maps for some reason (windows server 2008R2).
On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2669464. > > -Eric > > ---------------------------------------------------- > > - Announcing the Taunt Workshop! > - Steam Workshop taunt submissions can now be "Certified > Compatible" and are no longer tagged as Beta > - Added 3 new community-created taunts to the Mann Co. Store > - Scout taunt: The Boston Breakdance > - Sniper taunt: The Killer Solo > - Sniper taunt: Most Wanted > - Added Crate #92 to the drop list > - Updated sound vo files to use .mp3 files instead of .wav files to reduce > hard drive space > - Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff > - Fixed an exploit related to material .vmt files and playing on servers > using sv_pure > - Fixed the game not running for some dual GPU machines (Mac OS X) > - Fixed a dedicated server crash caused by a Soldier with Mantreads > landing on a player with the Warlock powerup equipped > - Fixed an exploit related to Highlander mode and changing teams with > instant respawn > - Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues > was set to 0 > - Fixed an exploit where clients could bypass the name change timer > - Fixed a bug that caused some particles to not draw correctly > - Fixed shadows drawing on some wearables while in first person > - Fixed an exploit related to the Gunslinger and hitting teammates to > generate a guaranteed third hit that is critical > - Fixed the Killstreak icon not being positioned correctly in the HUD > targetID panel > - Fixed not being able to activate the Phlogistinator's buff using > alt-fire when ammo was below the cost of an airblast > - Updated the Mann Co. Store and Armory to not display item levels > - Fixed the Phlogistinator's bottle not getting the crit-boost material > effect > - Added a "no helmet" style for the Antlers > - Added the OSL.tf tournament medals > - Added the Florida LAN tournament medals > - Reduced the latency of voice audio > - Updated the equip_region for the Black Knight's Bascinet > - Updated The Little Bear so it can get assists in Pyrovision > - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound > effects > - Updated Mann Co. Store prices for foreign currencies to current USD > equivalents > - Updated the description for The Gunslinger to include the three hit combo > - Updated the localization files > - Mannpower update > - Added new map ctf_thundermountain > - Added new powerup: Knockout > - Restricts the carrier to Melee and Grappling Hook only > - Max health increased by 150 > - Immune to airblast and damage pushback > - Melee weapon always crits and forcibly shoves the victim > away > - Melee hit forces the victim to drop their powerup or the > flag if they have it > - 4X melee damage to buildings > - Grappling Hook changes > - Added hook jump- hit the jump key while being pulled-in > to detach and jump extra distance (jump velocity convar > "tf_grapplinghook_jump_up_speed") > - Added support for hooking into enemy players > - Release the fire button once the hook has hit an > enemy player to draw yourself to them > - Hooked victims will bleed for 2 health per second > - Unhook at any time by switching back to the > grapple, or firing it again away from your victim > - Force detach if the hook is not in line of sight > of hooked in enemy for more than 1 second > - Sound cue added when hooked by an enemy's grapple > - Added new Grapple weapon sounds and grapple projectile > - Reduced max firing distance to 4000 units (convar > "tf_grapplinghook_max_distance") > - Increased hook re-fire delay from 0.2 seconds to 0.5 > seconds > - Re-enabled fall damage for the grappling hook (convar > "tf_grapplinghook_prevent_fall_damage") > - Fixed grappling hook rope drawing as the wrong color for > friendly disguised Spy > - Added Revenge temporary powerup > - Activates and spawns when a significant game imbalance > is detected > - Temporarily grants crits, increased fire rate and > increased clip size > - Added unique powerup pickup sounds > - Random Melee critical hits are now enabled in Mannpower (ConVar > "tf_weapon_criticals_melee 2") > - Strength: Fixed sentries inheriting the double damage multiplier > - Reduced the time it takes a dropped powerup to become available > for pickup by 0.5 seconds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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