Haven't seen this yet but it may be possible that the map uses sounds
that it wants to download to the user and they are now missing, even if
they were official sounds. It depends how they are setup within the map.
Is it a custom map that you are referring to or default map?
-ics
E. Olsen kirjoitti:
Is anyone else having an issue where the client is now attempting to
download a bunch of .wav files in the sound/vo folder every time they
join a payload map? I've verified my files client-side, and it only
seems to happen on our payload maps for some reason (windows server
2008R2).
On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <er...@valvesoftware.com
<mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The notes for the
update are below. The new version number is 2669464.
-Eric
----------------------------------------------------
- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified
Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use .mp3 files instead of .wav files
to reduce hard drive space
- Fixed a bug related to jiggle bones and
cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material .vmt files and playing on
servers using sv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with
Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams
with instant respawn
- Fixed a bug with the vote system UI when
sv_vote_ui_hide_disabled_issues was set to 0
- Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates
to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the
HUD targetID panel
- Fixed not being able to activate the Phlogistinator's buff using
alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost
material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the equip_region for the Black Knight's Bascinet
- Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
sound effects
- Updated Mann Co. Store prices for foreign currencies to current
USD equivalents
- Updated the description for The Gunslinger to include the three
hit combo
- Updated the localization files
- Mannpower update
- Added new map ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling
Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves
the victim away
- Melee hit forces the victim to drop their
powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being
pulled-in to detach and jump extra distance (jump velocity convar
"tf_grapplinghook_jump_up_speed")
- Added support for hooking into enemy players
- Release the fire button once the hook
has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health
per second
- Unhook at any time by switching back to
the grapple, or firing it again away from your victim
- Force detach if the hook is not in line
of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an
enemy's grapple
- Added new Grapple weapon sounds and grapple
projectile
- Reduced max firing distance to 4000 units
(convar "tf_grapplinghook_max_distance")
- Increased hook re-fire delay from 0.2 seconds to
0.5 seconds
- Re-enabled fall damage for the grappling hook
(convar "tf_grapplinghook_prevent_fall_damage")
- Fixed grappling hook rope drawing as the wrong
color for friendly disguised Spy
- Added Revenge temporary powerup
- Activates and spawns when a significant game
imbalance is detected
- Temporarily grants crits, increased fire rate
and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower
(ConVar "tf_weapon_criticals_melee 2")
- Strength: Fixed sentries inheriting the double damage
multiplier
- Reduced the time it takes a dropped powerup to become
available for pickup by 0.5 seconds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds