Haven't seen this yet but it may be possible that the map uses sounds that it wants to download to the user and they are now missing, even if they were official sounds. It depends how they are setup within the map. Is it a custom map that you are referring to or default map?

-ics

E. Olsen kirjoitti:
Is anyone else having an issue where the client is now attempting to download a bunch of .wav files in the sound/vo folder every time they join a payload map? I've verified my files client-side, and it only seems to happen on our payload maps for some reason (windows server 2008R2).

On Thu, Mar 12, 2015 at 5:38 PM, Eric Smith <er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:

    We've released a mandatory update for TF2. The notes for the
    update are below. The new version  number is 2669464.

    -Eric

    ----------------------------------------------------

    - Announcing the Taunt Workshop!
            - Steam Workshop taunt submissions can now be "Certified
    Compatible" and are no longer tagged as Beta
    - Added 3 new community-created taunts to the Mann Co. Store
            - Scout taunt: The Boston Breakdance
            - Sniper taunt: The Killer Solo
            - Sniper taunt: Most Wanted
    - Added Crate #92 to the drop list
    - Updated sound vo files to use .mp3 files instead of .wav files
    to reduce hard drive space
    - Fixed a bug related to jiggle bones and
    cl_jiggle_bone_framerate_cutoff
    - Fixed an exploit related to material .vmt files and playing on
    servers using sv_pure
    - Fixed the game not running for some dual GPU machines (Mac OS X)
    - Fixed a dedicated server crash caused by a Soldier with
    Mantreads landing on a player with the Warlock powerup equipped
    - Fixed an exploit related to Highlander mode and changing teams
    with instant respawn
    - Fixed a bug with the vote system UI when
    sv_vote_ui_hide_disabled_issues was set to 0
    - Fixed an exploit where clients could bypass the name change timer
    - Fixed a bug that caused some particles to not draw correctly
    - Fixed shadows drawing on some wearables while in first person
    - Fixed an exploit related to the Gunslinger and hitting teammates
    to generate a guaranteed third hit that is critical
    - Fixed the Killstreak icon not being positioned correctly in the
    HUD targetID panel
    - Fixed not being able to activate the Phlogistinator's buff using
    alt-fire when ammo was below the cost of an airblast
    - Updated the Mann Co. Store and Armory to not display item levels
    - Fixed the Phlogistinator's bottle not getting the crit-boost
    material effect
    - Added a "no helmet" style for the Antlers
    - Added the OSL.tf tournament medals
    - Added the Florida LAN tournament medals
    - Reduced the latency of voice audio
    - Updated the equip_region for the Black Knight's Bascinet
    - Updated The Little Bear so it can get assists in Pyrovision
    - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit
    sound effects
    - Updated Mann Co. Store prices for foreign currencies to current
    USD equivalents
    - Updated the description for The Gunslinger to include the three
    hit combo
    - Updated the localization files
    - Mannpower update
            - Added new map ctf_thundermountain
            - Added new powerup: Knockout
                    - Restricts the carrier to Melee and Grappling
    Hook only
                    - Max health increased by 150
                    - Immune to airblast and damage pushback
                    - Melee weapon always crits and forcibly shoves
    the victim away
                    - Melee hit forces the victim to drop their
    powerup or the flag if they have it
                    - 4X melee damage to buildings
            - Grappling Hook changes
                    - Added hook jump- hit the jump key while being
    pulled-in to detach and jump extra distance (jump velocity convar
    "tf_grapplinghook_jump_up_speed")
                    - Added support for hooking into enemy players
                            - Release the fire button once the hook
    has hit an enemy player to draw yourself to them
                            - Hooked victims will bleed for 2 health
    per second
                            - Unhook at any time by switching back to
    the grapple, or firing it again away from your victim
                            - Force detach if the hook is not in line
    of sight of hooked in enemy for more than 1 second
                            - Sound cue added when hooked by an
    enemy's grapple
                    - Added new Grapple weapon sounds and grapple
    projectile
                    - Reduced max firing distance to 4000 units
    (convar "tf_grapplinghook_max_distance")
                    - Increased hook re-fire delay from 0.2 seconds to
    0.5 seconds
                    - Re-enabled fall damage for the grappling hook
    (convar "tf_grapplinghook_prevent_fall_damage")
                    - Fixed grappling hook rope drawing as the wrong
    color for friendly disguised Spy
            - Added Revenge temporary powerup
                    - Activates and spawns when a significant game
    imbalance is detected
                    - Temporarily grants crits, increased fire rate
    and increased clip size
            - Added unique powerup pickup sounds
            - Random Melee critical hits are now enabled in Mannpower
    (ConVar "tf_weapon_criticals_melee 2")
            - Strength: Fixed sentries inheriting the double damage
    multiplier
            - Reduced the time it takes a dropped powerup to become
    available for pickup by 0.5 seconds

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