OK (sorry for the multiple emails to the list, but I thought this is worth knowing):
Apparently, if a server is NOT registered for quickplay, the sv_tags will get stripped out (I never bothered with these few servers, since they were all 100% custom maps anyway). Registering each one for quickplay and restarting fixed the "no sv_tags" issue. On Fri, Jun 12, 2015 at 9:19 AM, E. Olsen <ceo.eol...@gmail.com> wrote: > I am seeing one strange bug with this update. > > A few of my servers have had their sv_tags completely disappear. All the > servers in question are running custom maps, and there wasn't this issue > prior to yesterday's update. > > They are running the same configuration as my other servers, and are > replay-enabled, but all of the sv_tags seemed to have been stripped out > (they are completely blank). > > Any ideas? - I've tried re-running the update on each server with > "validate" on, and it doesn't seem like they're missing anything, and > they're running fine. > > On Fri, Jun 12, 2015 at 8:34 AM, E. Olsen <ceo.eol...@gmail.com> wrote: > >> Just update Sourcemod to the latest snapshot (released last night), and >> you'll be good to go. >> >> On Fri, Jun 12, 2015 at 7:42 AM, epi <ow...@tf.heybey.org> wrote: >> >>> It seems that running TFTrue broke changelevel at first, but this has >>> been fixed: >>> >>> http://teamfortress.tv/post/441614/tftrue >>> >>> I can verify that fuzzy changelevel (changelevel upward) works on my >>> server, both stock and with sourcemod or the updated tftrue enabled. >>> Haven't tried any other plugins or more than one at the same time, though. >>> >>> Worth noting is that with sourcemod enabled, there is a long spew of >>> "CModelLoader::Map_IsValid: No such map" after each changelevel. I think >>> this is due to the way it handles the command "sm_map", but I've not done >>> any testing of value. >>> >>> On 6/12/2015 6:32 AM, Alexander Kolev wrote: >>> >>>> https://teamfortress.tv/post/441590/tf2-update-for-6-11-15-6-12-15-utc >>>> - >>>> Check this out! :/ >>>> >>>> 2015-06-12 11:55 GMT+03:00 Alexander Kolev <sashko...@gmail.com >>>> <mailto:sashko...@gmail.com>>: >>>> >>>> The changelevel cvar is broken. Help someone! When i try to change >>>> the map it gives me this: CModelLoader::Map_IsValid: No such map >>>> 'cp_process_final1' >>>> >>>> 2015-06-12 3:09 GMT+03:00 Eric Smith <er...@valvesoftware.com >>>> <mailto:er...@valvesoftware.com>>: >>>> >>>> >>>> We've released a mandatory update for TF2. The notes for the >>>> update are below. The new version is 2827522. >>>> >>>> -Eric >>>> >>>> ------------------------- >>>> >>>> - Mann Co. Store summer sale is on! >>>> - Updated dedicated server 'status' command to include sv_tags >>>> - Enabled raw mouse input for Mac clients >>>> - Added OWL 13 tournament medals >>>> - Added TF2Connexion Season 15 tournament medals >>>> - Fixed a client crash related to the HUD >>>> - Updated the localization files >>>> - Updated Mann Co. Store prices for foreign currencies to >>>> current USD equivalents >>>> - Security/crash fixes (thanks to Nathaniel Theis for these >>>> reports) >>>> - Fixed a remote code execution bug and a crash related >>>> to malformed custom spray files >>>> - Added checks to the voice system that prevent loading >>>> codecs other than the files that ship with the game >>>> - Updated the Maps Workshop Beta >>>> - Workshop map names (e.g. workshop/cp_foo.ugc123456) >>>> can now be used in the map, changelevel, and nextlevel commands >>>> as well as the mapcycle config >>>> - Allow fuzzy name matching in the map, changelevel, >>>> and nextlevel commands as well as the mapcycle config -- e.g. >>>> "changelevel dustbowl" >>>> - Shorthand workshop map names of the form >>>> workshop/<id> (e.g. workshop/123456) will now auto-resolve to >>>> the full map name >>>> - Running tf_workshop_map_sync is no longer necessary, >>>> maps will be fetched and updated on demand during level change >>>> - tf_workshop_map_sync is no longer blocking, and can >>>> be used to precache maps in the background >>>> - Workshop maps are no longer copied to >>>> tf/maps/workshop/ by default, instead using the single copy in >>>> the steamapps/workshop folder >>>> - Fixed some cases of embedded resources in workshop >>>> maps, such as cubemaps, not being loaded properly >>>> - Fixed an issue preventing game servers from properly >>>> receiving updates to workshop map files >>>> - Fixed game servers using registered accounts via >>>> sv_setsteamaccount not being able to download workshop content >>>> - Fixed syncing workshop maps prior to the first map >>>> load on a dedicated server >>>> - Updated in-game workshop import tool >>>> - Fixed not being able to select the >>>> class/other tags for cosmetic items >>>> - Hide unused buttons when editing an existing >>>> workshop entry >>>> - Fixed text getting truncated when editing >>>> items with long descriptions >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >
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