I made a video demonstrating the map exploit a few days ago
https://youtu.be/w-zJzjklujI
On Jul 8, 2015 4:37 PM, "N-Gon" <ngongamedes...@gmail.com> wrote:

> If you stand on the opposite side of where the payload cart falls into the
> pit (but far back enough where you're just outside of the squared off
> area), then start a high-five taunt, if you kill yourself some part of your
> body or weapon falls through the ground triggering the event.
> It's pretty easy to tell who triggers it through since you'll see someone
> suiciding right before the explosion.
>
> On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis <ntth...@gmail.com> wrote:
>
>> On death, the weapon doesn't drop where your weapon bone is, but there's
>> another way to drop your weapon. That's not fixed.
>>
>> On Wed, Jul 8, 2015 at 1:23 PM, N-Gon <ngongamedes...@gmail.com> wrote:
>>
>>> I've been able to do it on my server without fail.
>>> It doesn't end the round but it makes it so the offense team only needs
>>> to cap the second to last point to win the round
>>>
>>> On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>>
>>>> Just FYI - I believe the taunt bug on payload maps was either
>>>> re-introduced, or not entirely fixed, as we've had someone do it twice so
>>>> far today on pl_badwater.
>>>>
>>>> Apparently you can do some sort of taunt and/or kill yourself via the
>>>> Kill or Explode command on the last point of Badwater and it will blow up
>>>> the last point and cause the cart to keep rolling.
>>>>
>>>> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick <jo...@valvesoftware.com
>>>> > wrote:
>>>>
>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>> are below. The new version is 2865874.
>>>>>
>>>>> - John
>>>>>
>>>>> -------------------------
>>>>>
>>>>>  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
>>>>> jumping)
>>>>>  - Vaccinator - Übercharge penalty no longer applies during setup time
>>>>>  - Fixed a case where weapons could still be dropped in Mann vs.
>>>>> Machine
>>>>>  - Fixed missing descriptions for the Powerhouse Contract
>>>>>  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
>>>>> and any other means of force from self damage.  Soldier jumping was fixed
>>>>> in a previous patch)
>>>>>  - Fixed weapon pickups resetting the Ullapool Caber
>>>>>  - Fixed some weapons not displaying their attachments when dropped
>>>>> (Festives, Kritzkrieg, etc.)
>>>>>  - Fixed missing freeze period, not resetting of player scores and not
>>>>> resetting map time when using mp_tournament
>>>>>  - Fixed only showing friends' avatars when
>>>>> tf_hud_target_id_show_avatars is set to show everyone
>>>>>  - Fixed Shotgun and SMG Killstreak kits not working on Decorated
>>>>> weapons
>>>>>  - Fixed an OS X crash related to Contracts
>>>>>
>>>>>
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>>>>
>>>>
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>>
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>
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