The list of CMs that SteamCMD will connect to is stored in a vdf file under
config if I recall correctly. You could try removing all blocked addresses
from that list before startup.

The list is overwritten every time you log on though, so you'll need to
update it every time.

On Tue, Jul 28, 2015 at 11:49 AM, pilger <pilger...@gmail.com> wrote:

> Where are you gathering these data about Brazil's government censorship?
>
> Kinda hard to believe that. I think it's much more likely the networks are
> being blocked out as "counter-measures" for dos or ddos attacks comming
> from other countries, where services are extremely cheaper. So instead of
> properly blocking just the attacks, they shut down entire routes of
> communication.
>
> I really don't think the government here gives a tiny rats ass for what
> people are browsing on the internet.
>
>
> _pilger
>
> On 28 July 2015 at 11:06, Andre Müller <gbs.dead...@gmail.com> wrote:
>
>> Oh, did not know that. Censorship is not good.
>>
>> Korrey Moore <ajac...@gmail.com> schrieb am Di., 28. Juli 2015 um
>> 13:50 Uhr:
>>
>>> Your ISP isn't the problem, it's the government. Brazil is worse than
>>> China in regards to blocking foreign websites according to recent data.
>>> This is why you don't have any problems visiting .br domains, but have
>>> problems going anywhere else.
>>>
>>> There are a few ways to work around the problem:
>>>
>>> 1) Relocate the server to somewhere outside of Brazil and ensure it's
>>> not on a network blocked by the government.
>>>
>>> 2) Use a system wide proxy from another country on the game server while
>>> SteamCMD is updating. This may or may not work depending on if the hardware
>>> doing the blocking does packet inspection.
>>>
>>> 3) Use an encrypted VPN tunnel on the server to a location outside the
>>> country. This could suffer the same problem as the proxy, but it's less
>>> likely.
>>>
>>> On Mon, Jul 27, 2015 at 2:00 PM, <hlds-requ...@list.valvesoftware.com>
>>> wrote:
>>>
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>>>> Today's Topics:
>>>>
>>>>    1. Re: SteamCMD connection to a specific Master Server (Andre M?ller)
>>>>
>>>>
>>>> ----------------------------------------------------------------------
>>>>
>>>> Message: 1
>>>> Date: Mon, 27 Jul 2015 07:27:58 +0000
>>>> From: Andre M?ller <gbs.dead...@gmail.com>
>>>> To: Half-Life dedicated Win32 server mailing list
>>>>         <hlds@list.valvesoftware.com>
>>>> Subject: Re: [hlds] SteamCMD connection to a specific Master Server
>>>> Message-ID:
>>>>         <CAJL1nTT85kM2xoDgMcM6swXipgPZHMgKpHOYzzYRmU=
>>>> fjjs...@mail.gmail.com>
>>>> Content-Type: text/plain; charset="utf-8"
>>>
>>>
>>>>
>>>> Changing the Provider is a good solution. If they are blocking the whole
>>>> traffic, a possible solution is only a workaround, not a real solution.
>>>> Forcing the tool to a specific ip address is not good. Valve may change
>>>> the
>>>> IP-Addresses of the masterservers and then you starting to seek the next
>>>> working ip.
>>>>
>>>> Marco Ramos <m...@live.com> schrieb am So., 26. Juli 2015 um 06:59 Uhr:
>>>>
>>>> > Hello. Is there a way to make my SteamCMD server connects to a
>>>> specific
>>>> > Master Server? I'm having a serious problem with my provider as they
>>>> don't
>>>> > recognize themselves as culprits in this situation. For some reason,
>>>> they
>>>> > are blocking connections from my server to a lot of .com, .net and
>>>> .org
>>>> > servers, meaning my TF2 servers can't connect to Valve Master Server
>>>> and
>>>> > can't get VAC or items. However, if the server connects to a different
>>>> > server, like a brazilian server (since my server is located in
>>>> Brazil),
>>>> > everything works as it should. So, is there a way to do it? Thanks!
>>>> > _______________________________________________
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