Someone give this man an unusual Finder's Fee

On Thu, Sep 3, 2015 at 3:59 PM, Refeek Yeglek <iamgoofb...@gmail.com> wrote:

> Hi, I'm one of the developers for Team Fortress 2 Classic, a source mod
> project. Recently, someone abused a bug present in Source SDK 2013 MP to
> distribute viruses to quite a few of our players and developers. The way
> they did it was by abusing a spray exploit present in the SDK 2013 MP
> edition to upload a file pretending to be a spray to all players and
> executing it. The technical info on how it works from one of our other
> coders will be posted at the end of this email, but here's what you need to
> know as a server owner:
>
> We don't know how many source games are vulnerable. The big name VALVe
> ones aren't, but any sourcemod probably is. This includes ones on steam
> like Fortress Forever, or Fistful of Frags.
>
> If you're running a server for a non-VALVe or bigname(Titanfall, GMOD,
> etc.) Source Engine game, then here's what you need to do:
>
> 1. Set sv_upload to 0 on your server.
>
> 2. If you are a TF2C server host, shut your server down and start scanning
> your server for viruses.
>
> 3. Pester valve to fix this ASAP.
>
> TL;DR:
> Sprays can be exploited to run code on people's systems and break into
> accounts, we've had quite a few CS:GO and TF2 items lifted from accounts
> and moved to trade alts and disappearing after that. Disable sprays ASAP if
> you host a sourcemod multiplayer server.
>
> Here's the technical info for how stuff works:
>
> "The vulnerability is triggered by a missing check to see if a memory
> allocation succeded in the loading of VTFs. When the material is loaded,
> there is space allocated for the material. The crucial option in the using
> of this exploit is the option to skip Mipmaps from the material. If, for
> instance, the first mipmap is skipped, the game will copy the mipmap data
> to buffer + size of first mipmap. When the memory allocation fails, the
> buffer will be 0, because thats what malloc returns on out of memory. This
> means, that the only factor determining where the block is put is
> determined by the size of the first mipmap. This way you can put the data
> in the second mipmap whereever you want, meaning you can write to a
> predictable location in memory. This is additionally encouraged due to the
> fact that ASLR is disabled for the module in question. From that point on
> ROP is used to mark a controlled memory location executable and transfer
> control to it, bypassing DEP. The distribution of the malicious material
> file can be easily done through the use of the spray system, which uploads
> a custom material to the server and distributes it. This is of course not
> the only way to distribute it, but one used in this case. This is not
> absolutely accurate and technical details have been left out due to them
> not influencing this exploit."
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to