I'll let the guys on my sourcemod's team who are looking into it know, thanks.
On Thu, Sep 3, 2015 at 1:26 PM, Nathaniel Theis <ntth...@gmail.com> wrote: > Note that, depending on the engine version you're on (and even SDK 2013 > may not do this, I haven't checked), setting sv_allowupload 0 may do > literally nothing; on older versions, sv_allowupload just tells the client > not to upload anything to the server. The client can ignore it and do it > anyways. > > On Thu, Sep 3, 2015 at 1:19 PM, Ross Bemrose <rbemr...@gmail.com> wrote: > >> You'd know if that'd been done as there would be announcements on the >> various hlds lists about updates for Counter-Strike: Source, Day of Defeat: >> Source, and Half-Life 2: Deathmatch. >> >> However, what he's actually asking is that Valve update the Source SDK >> 2013 with these fixes so that game developers can pull the changes from >> Github and merge them into their own games' code. >> >> >> >> On Thu, Sep 3, 2015 at 4:10 PM, Matthias "InstantMuffin" Kollek < >> proph...@sticed.org> wrote: >> >>> He is basically saying that the exploits Nathaniel found and reported >>> have only been fixed in Valve's main titles. He hasn't found or reported a >>> new exploit. >>> I think it has been mentioned by KyleS on one or multiple of these >>> mailing lists that these exploit fixes should be ported onto other >>> branches. Apparently that has not been done? >>> >>> >>> On 03.09.2015 22:06, N-Gon wrote: >>> >>> Someone give this man an unusual Finder's Fee >>> >>> On Thu, Sep 3, 2015 at 3:59 PM, Refeek Yeglek <iamgoofb...@gmail.com> >>> wrote: >>> >>>> Hi, I'm one of the developers for Team Fortress 2 Classic, a source mod >>>> project. Recently, someone abused a bug present in Source SDK 2013 MP to >>>> distribute viruses to quite a few of our players and developers. The way >>>> they did it was by abusing a spray exploit present in the SDK 2013 MP >>>> edition to upload a file pretending to be a spray to all players and >>>> executing it. The technical info on how it works from one of our other >>>> coders will be posted at the end of this email, but here's what you need to >>>> know as a server owner: >>>> >>>> We don't know how many source games are vulnerable. The big name VALVe >>>> ones aren't, but any sourcemod probably is. This includes ones on steam >>>> like Fortress Forever, or Fistful of Frags. >>>> >>>> If you're running a server for a non-VALVe or bigname(Titanfall, GMOD, >>>> etc.) Source Engine game, then here's what you need to do: >>>> >>>> 1. Set sv_upload to 0 on your server. >>>> >>>> 2. If you are a TF2C server host, shut your server down and start >>>> scanning your server for viruses. >>>> >>>> 3. Pester valve to fix this ASAP. >>>> >>>> TL;DR: >>>> Sprays can be exploited to run code on people's systems and break into >>>> accounts, we've had quite a few CS:GO and TF2 items lifted from accounts >>>> and moved to trade alts and disappearing after that. Disable sprays ASAP if >>>> you host a sourcemod multiplayer server. >>>> >>>> Here's the technical info for how stuff works: >>>> >>>> "The vulnerability is triggered by a missing check to see if a memory >>>> allocation succeded in the loading of VTFs. When the material is loaded, >>>> there is space allocated for the material. The crucial option in the using >>>> of this exploit is the option to skip Mipmaps from the material. If, for >>>> instance, the first mipmap is skipped, the game will copy the mipmap data >>>> to buffer + size of first mipmap. When the memory allocation fails, the >>>> buffer will be 0, because thats what malloc returns on out of memory. This >>>> means, that the only factor determining where the block is put is >>>> determined by the size of the first mipmap. This way you can put the data >>>> in the second mipmap whereever you want, meaning you can write to a >>>> predictable location in memory. This is additionally encouraged due to the >>>> fact that ASLR is disabled for the module in question. From that point on >>>> ROP is used to mark a controlled memory location executable and transfer >>>> control to it, bypassing DEP. The distribution of the malicious material >>>> file can be easily done through the use of the spray system, which uploads >>>> a custom material to the server and distributes it. This is of course not >>>> the only way to distribute it, but one used in this case. This is not >>>> absolutely accurate and technical details have been left out due to them >>>> not influencing this exploit." >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> Ross Bemrose >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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