The update That was released 9/21/15 has caused many new problems with hldms, The new Steam id format changes Admins,scripts,join sounds,map stats, frag stats, time played, times connected and so on, they are either lost or will take a lot of work to rebuild. The update itself now has broken item pickups like IE item_healthkit item_battery ammo_9mmbox ammo_buckshot ammo_rpgclip ammo_gaussenergy ammo_357 The weapon_rpg you can pick up the weapon but only once The weapon_gauss on_pickup show red on GUI same with weapon_handgrenade item_longjump,ammo_buckshot,ammo_9mmbox all are set on same origin co-ords one big group when i know that they were never set that way. I hope this gets addressed soon, all the other bugs like doubled props, no game text ect,ect are also still there. Thanks In a message dated 9/22/2015 3:07:27 P.M. Eastern Daylight Time, hlds-requ...@list.valvesoftware.com writes:
Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Mandatory Half-Life Deathmatch: Source Update Released (John Schoenick) 2. Re: [TF2] Players disconnecting before votekicked? (Nomaan Ahmad) 3. Re: [TF2] Players disconnecting before votekicked? (Robert Paulson) ---------------------------------------------------------------------- Message: 1 Date: Mon, 21 Sep 2015 18:52:13 -0700 From: John Schoenick <jo...@valvesoftware.com> To: <hlds_annou...@list.valvesoftware.com>, "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>, Half-Life dedicated Linux server mailing list <hlds_li...@list.valvesoftware.com> Subject: [hlds] Mandatory Half-Life Deathmatch: Source Update Released Message-ID: <5600b44d.40...@valvesoftware.com> Content-Type: text/plain; charset="utf-8"; format=flowed An update to Half-Life Deathmatch: Source has been released. The major changes are below. - John --------- - Synced the latest fixes and updates from the Orangebox engine and shared game code - Fixed several security issues ------------------------------ Message: 2 Date: Tue, 22 Sep 2015 03:20:32 +0100 From: Nomaan Ahmad <n0man....@gmail.com> To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] [TF2] Players disconnecting before votekicked? Message-ID: <cam502s7ncntv_qaasl2vvkko4y9co6igneisodyofigzfhw...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" Sometimes, group of players want to play with each other only and they would greedily start a votekick/ban against the newcomer, the only way is to leave the server to avoid punishments. So I think banning isn't really the solution here. I think the real issue was outlined by Nate. The votekick function probably uses player userids and so by rejoining the server they wouldn't get kicked even if the vote passed. Maybe it's possible to fix using sourcemod plugin. On 22 September 2015 at 01:08, Spencer 'Voogru' MacDonald <voo...@voogru.com > wrote: > I?m not sure why the vote kick doesn?t just save the steam id when the > vote is started. > > Then it doesn?t matter if they leave beforehand, in fact, if they leave > prior to the vote finishing, cancel the vote and default ban them for 12 > hours. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis > *Sent:* Monday, September 21, 2015 6:55 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] [TF2] Players disconnecting before votekicked? > > > > The actual bug is a race condition. A votekick is a kick (a forced > disconnect, basically, by player ID), and a ban (prevents joining, by > SteamID). > > > > If a player should disconnect while a vote is in progress, the kick won't > go through (their player ID will change as they reconnect), but the ban > will (since their SteamID never changes.) However, bans are checked early > in the connection process. So, if the player reconnects before the vote > passes, the ban won't prevent them from joining (because it's not applied > yet when they join!), and they bypassed the kick because their player ID is > different. > > > > The solution to this is to check all connected players' SteamIDs when a > ban is added, and kick matching players. Probably not overly difficult to > do with SM. There are also loads of third-party votekick and ban management > systems, that aren't vulnerable to this. > > > > One trick: If somebody should bypass a votekick, when they come back, > they're sort of in a state of limbo. If they should be kicked or > disconnect, they can't rejoin (because the ban is now in effect); thus, > kicking them a second time will get them off for good. > > > > - Nate > > > > On Sun, Sep 20, 2015 at 8:40 AM, Miika <miikalaak...@hotmail.com> wrote: > > We recently started using Valve?s own votekick feature on few of our TF2 > servers. It seems you can prevent yourself from getting votekick banned by > disconnecting just before the vote goes through. Seen a lot of players do > this recently and it?s really an annoying problem. > > > > Is there any way to prevent this or is there a SourceMod alternative that > prevents this? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150922/59412b8e/attachment-0001.html> ------------------------------ Message: 3 Date: Mon, 21 Sep 2015 19:27:06 -0700 From: Robert Paulson <thepauls...@gmail.com> To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Subject: Re: [hlds] [TF2] Players disconnecting before votekicked? Message-ID: <CADPoV=90+aZ7+Eo7QVD=vy=B3+tNzEYqGcti4q=dv3meerd...@mail.gmail.com> Content-Type: text/plain; charset="utf-8" And this is yet another reason why community servers are superior. This problem was fixed 5 years ago with 3rd party plugins. On Mon, Sep 21, 2015 at 7:20 PM, Nomaan Ahmad <n0man....@gmail.com> wrote: > Sometimes, group of players want to play with each other only and they > would greedily start a votekick/ban against the newcomer, the only way is > to leave the server to avoid punishments. So I think banning isn't really > the solution here. > > I think the real issue was outlined by Nate. The votekick function > probably uses player userids and so by rejoining the server they wouldn't > get kicked even if the vote passed. Maybe it's possible to fix using > sourcemod plugin. > > On 22 September 2015 at 01:08, Spencer 'Voogru' MacDonald < > voo...@voogru.com> wrote: > >> I?m not sure why the vote kick doesn?t just save the steam id when the >> vote is started. >> >> Then it doesn?t matter if they leave beforehand, in fact, if they leave >> prior to the vote finishing, cancel the vote and default ban them for 12 >> hours. >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis >> *Sent:* Monday, September 21, 2015 6:55 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] [TF2] Players disconnecting before votekicked? >> >> >> >> The actual bug is a race condition. A votekick is a kick (a forced >> disconnect, basically, by player ID), and a ban (prevents joining, by >> SteamID). >> >> >> >> If a player should disconnect while a vote is in progress, the kick won't >> go through (their player ID will change as they reconnect), but the ban >> will (since their SteamID never changes.) However, bans are checked early >> in the connection process. So, if the player reconnects before the vote >> passes, the ban won't prevent them from joining (because it's not applied >> yet when they join!), and they bypassed the kick because their player ID is >> different. >> >> >> >> The solution to this is to check all connected players' SteamIDs when a >> ban is added, and kick matching players. Probably not overly difficult to >> do with SM. There are also loads of third-party votekick and ban management >> systems, that aren't vulnerable to this. >> >> >> >> One trick: If somebody should bypass a votekick, when they come back, >> they're sort of in a state of limbo. If they should be kicked or >> disconnect, they can't rejoin (because the ban is now in effect); thus, >> kicking them a second time will get them off for good. >> >> >> >> - Nate >> >> >> >> On Sun, Sep 20, 2015 at 8:40 AM, Miika <miikalaak...@hotmail.com> wrote: >> >> We recently started using Valve?s own votekick feature on few of our TF2 >> servers. It seems you can prevent yourself from getting votekick banned by >> disconnecting just before the vote goes through. Seen a lot of players do >> this recently and it?s really an annoying problem. >> >> >> >> Is there any way to prevent this or is there a SourceMod alternative that >> prevents this? >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150921/5aa9ced9/attachment-0001.html> ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 53, Issue 66 ************************************
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