Hello, As of the last Day of Defeat: Source sync whenever the level changes some clients are disconnected from the error in the topic. Whenever the level changes INetChannelInfo::GetConnectedTime(void) is also reset which is not present in any other Source game, which to me points to possibly the root issue.
Please take a look at this: it's terrible. Kyle. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds