Double-email, but on the topic of qualifying accounts, it would be really,
really nice to not have all my servers delisted if my account gets locked
either by myself or by Steam Support for security reasons. Account locks
aren't behavior-based, and as such really shouldn't ban all my servers.

On Thu, May 19, 2016 at 7:05 PM, Alexander Corn <mc...@doctormckay.com>
wrote:

> I can confirm, servers trying to log into a persistent account without a
> qualifying phone get GSOwnerDenied. You need a qualifying non-VoIP phone
> number (and to not be community banned).
>
> On Wed, May 18, 2016 at 6:24 PM, Nicholas Hastings <
> psycho...@alliedmods.net> wrote:
>
>> The prevailing theory is that after yesterday's Steam maintenance, TF2
>> now requires GSLT's to be tied to a Steam account with a qualifying phone
>> number tied to it. This is the same as CS:GO's requirement and was already
>> coming to TF2 eventually.
>>
>> I cannot reproduce the issues with one of my own GSLTs, which is tied to
>> an account that qualifies.
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net <http://www.alliedmods.net>
>>
>> Ross Bemrose <rbemr...@gmail.com>
>> Wednesday, May 18, 2016 6:13 PM
>> Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs
>> (using sv_setsteamaccount) are having issues with other Steam services,
>> such as the item server and workshop.
>>
>> Did something change on the backend?
>>
>>
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