"Frankly, "casual" mode could (and should) have been adapted to be community-server exclusive." Honestly, that's what I was hoping for, but realistically... I'm not sure that would happen. I actually thought what they were going to do was have a true 12v12 competitive mode by the time this was released and give Casual completely to quickplay community servers. I think that should've been the way to go. (and, you know... actually have abandonment penalties in 12v12 comp). Also, having a completely pointless, yet very prominent xp system in Casual was not the way to go....
On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > Too early to tell, really. A drop-off after the initial "rush" of a new > update was to be expected. > > Right now, I'm seeing some long-term servers dropping off in traffic by > about 20% or so, and they certainly can die faster if alot of players leave > at once, since they are not being "fed" any quickplay players.....but > again, I'm sure many new players are just discovering community servers > even existed, so bringing new players in will take time. > > Having said that, it would certainly be nice for Valve to provide > incentives of some kind for players to find and favorite a few community > servers (not to mention play on them). It wouldn't need to any kind of > "competitive" award that could (and I'm sure would) be "gamed" by the bad > apples out there, but providing incentive to spend more time on a community > server of their choice would seem to be a simple addition. > > Frankly, "casual" mode could (and should) have been adapted to be > community-server exclusive. Preventing people from gaming the system would > have been easy - simply make "ranking up" server-group specific. In other > words, even if some bad apples would game the system and allow players to > "rank up" faster somehow on their servers, those ranks would only be good > on their servers, and no others. That would both give players more incetive > to play on community servers, AND encourage them to find a set of "home" > servers to favorite. Even better....it would provide some great internal > competition for our communities as well. > > I think if Valve simply looks at it from our perspective....we've spent > the last 3+ years under the bus....perhaps (if they really see value in > community servers, as it seems they still do, if only a little), then we > need some additional assistance beyond simply a button in the UI. > > Maybe they already have somethiing in mind, I dunno....but if so I hope > they can show a bit of a sense of urgency with it. > > On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> I definitely like having the "community servers" option right on the >> "find a game" menu, basically giving equal billing to the other options >> there. >> >> But, as others have said, would have helped more years ago. Better late >> than never I guess. I really saw no reason for such a simple GUI change >> (not dissimilar to those suggested by the community) took so long to >> Address. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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