This still doesn't resolve games that hard coded these addresses outside of
inheriting from EP1. Unless if there was some auditing done for appids
prior the masters aren't even necessarily isolated to mods as partners were
using them.

If the steps weren't the following, something's wrong:
1.) Change the A-Record.
2.) Record all traffic hitting the old hlmaster.
3.) Look at traffic reaching the old hlmaster.
4.) Contact vendors to update their games if applicable.

Without someone at Valve running the old masters for a couple months, or
even a year and watching the traffic that hits them we're all still
speculating. End result is the games are still broken...

On 16 Nov 2016 11:41 am, "Nicholas Hastings" <psycho...@alliedmods.net>
wrote:

> Unlike steamclient.dll, a local steam.dll takes precedence. You'd need to
> also remove the one that ships with the SDK Base (and authors of standalone
> mods do the same) if the one that ships with Steam is to be used.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
> Alfred Reynolds <alf...@valvesoftware.com>
> Wednesday, November 16, 2016 1:37 PM
>
> Ahh, I see we missed updating the steam.dll in the client with the change,
> we will look into how to best solve this.
>
>
>
> *From:* hlds [mailto:hlds-boun...@list.valvesoftware.com
> <hlds-boun...@list.valvesoftware.com>] *On Behalf Of *Nicholas Hastings
> *Sent:* Wednesday, November 16, 2016 10:33 AM
> *To:* Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com> <hlds@list.valvesoftware.com>
> *Subject:* Re: [hlds] Source 2006 Master Server List is down
>
>
>
> Ep1 Mods use the steam.dll that ships with the Source SDK Base, or that
> they ship themselves if it's standalone on (Fortress Forever, NEOTOKYO).
>
> Both that steam.dll (as well as the one that ships with the Steam client)
> still have the old IPs hardcoded and being given from
> SteamFindServersIterateServer.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> Nicholas Hastings <psycho...@alliedmods.net>
> Wednesday, November 16, 2016 1:33 PM
> Ep1 Mods use the steam.dll that ships with the Source SDK Base, or that
> they ship themselves if it's standalone on (Fortress Forever, NEOTOKYO).
>
> Both that steam.dll (as well as the one that ships with the Steam client)
> still have the old IPs hardcoded and being given from
> SteamFindServersIterateServer.
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> Alfred Reynolds <alf...@valvesoftware.com>
> Wednesday, November 16, 2016 1:20 PM
>
> All game clients should automatically be using the new IP addresses, the
> steam client provides them. If you have a particular mod we should look at
> please tell us.
>
>
>
> - Alfred
>
>
>
> *From:* Kyle Sanderson [mailto:kyle.l...@gmail.com <kyle.l...@gmail.com>]
> *Sent:* Wednesday, November 16, 2016 10:06 AM
> *To:* Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com> <hlds@list.valvesoftware.com>
> *Cc:* Alfred Reynolds <alf...@valvesoftware.com>
> <alf...@valvesoftware.com>; Eric Smith <er...@valvesoftware.com>
> <er...@valvesoftware.com>
> *Subject:* Re: [hlds] Source 2006 Master Server List is down
>
>
>
> The issue isn't that anyone on the list is stuck, the issue is regular
> players won't know this and will think their old game just doesn't work
> anymore. If Valve still has the network assignment can't you guys spin up a
> single VM and NAT the traffic to the new IPs? The solution doesn't have to
> scale, and is purely a legacy crutch for these old third party
> goldsrc/Source games to still function.
>
> Kyle.
>
>
>
> On 16 Nov 2016 10:05 am, "Alfred Reynolds" <alf...@valvesoftware.com>
> wrote:
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> Kyle Sanderson <kyle.l...@gmail.com>
> Wednesday, November 16, 2016 1:05 PM
>
> The issue isn't that anyone on the list is stuck, the issue is regular
> players won't know this and will think their old game just doesn't work
> anymore. If Valve still has the network assignment can't you guys spin up a
> single VM and NAT the traffic to the new IPs? The solution doesn't have to
> scale, and is purely a legacy crutch for these old third party
> goldsrc/Source games to still function.
>
> Kyle.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> Alfred Reynolds <alf...@valvesoftware.com>
> Wednesday, November 16, 2016 12:05 PM
>
> The Master servers have been moved to new IP addresses, you can use the
> hl2master.steampowered.com DNS record to find where they are, if you have
> ever hard coded master server addresses you will need to update them.
>
>
>
> - Alfred
>
>
>
> *From:* hlds [mailto:hlds-boun...@list.valvesoftware.com
> <hlds-boun...@list.valvesoftware.com>] *On Behalf Of *cyberiatexture
> *Sent:* Wednesday, November 16, 2016 7:30 AM
> *To:* hlds@list.valvesoftware.com
> *Subject:* [hlds] Source 2006 Master Server List is down
>
>
>
> Hey there,
>
>
>
> First time posting, I'm hoping this list is remotely appropriate to
> approach Valve on a SRCDS issue.
>
>
>
> For a couple of weeks now, perhaps longer, the Valve Master Servers for
> Source 2006 games seem to have been down, and as such people have been
> unable to find any servers in Source 2006 multiplayer games.
>
>
>
> The affected servers are (that I know of):
>
> 208.64.200.39:27011
>
> 208.64.200.52:27011
>
> 208.64.200.65:27015
>
>
>
> Is there a chance we could get these back online?
>
>
>
> Thanks.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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