At this point, no servers installed through steamcmd drive Valve's
revenue. Valve doesn't seem to care about GoldSrc and they run their
own servers for all their currently updated Source games.
Third-party games are a different story, as the TripWire representative
on this list can probably tell you.
On 1/12/2018 8:03 PM, Mecha Weasel wrote:
More correctly:
"If it doesn't drive revenue, don't fix it."
On Jan 12, 2018 9:26 AM, "Ook" <ooksser...@zootal.com
<mailto:ooksser...@zootal.com>> wrote:
It's been this way for years and years. I just have my scripts run
steamcmd several times, and it usually succeeds by the 3rd attempt
<sigh>. Valve is well aware of this, you would think, but they
have no interest in fixing it since we can just run it a couple of
times to get the job done.
It used to be "if it ain't broke, don't fix it".
Now it is "if it ain't broke too badly, don't fix it"
On 12/31/2017 03:50 PM, Ross Bemrose wrote:
While I don't deal with GoldSrc myself, I'm still seeing
complaints from people about steamcmd not installing them
properly on the first try.
This sounds suspiciously like a race condition. Is there any
reason steamcmd hasn't been updated to fix this? I can't
imagine it'd be that difficult to prioritize processing
downloads forced by the app_set_config command first before
starting the actual application update. Particularly since for
appid 90, this includes downloading the actual appmanifest
files that tell steamcmd what to install.
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