I'm really not sure myself. My own testing suggests it's behaving like a
clientside var but after the discussion here I'm not sure if it's meant
to be server-authoritative or client-only, where it being in the shared
binaries is a leftover.
-----
5DE7 65CE F99A B8FB 62A3
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-------- Original Message --------
From: Weasel [F&M] [mailto:wea...@freaksmisfits.club]
Sent: Friday, June 24, 2022, 2:01 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: [hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update
released
So if I can correctly from the discussion so far in this thread, setting
net_disconnect_reason on server side, is basically just for the purpose
of having the reason show up in the server side logs?
On Tue, Jun 21, 2022, 6:41 PM Eric Smith (via hlds_announce list)
<hlds_annou...@list.valvesoftware.com
<mailto:hlds_annou...@list.valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The new version number is
7333517. The notes for the update are below.
Thanks.
-Eric
------------------------
- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own
spawn by changing loadout/class while touching the other team's No
Entry gate
- Fixed an exploit with the Huntsman in which a player could change
loadout to negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some
maps
- Fixed an exploit where a Spy could disguise and create an
invisible bullet blocking shield at their feet
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and
other ghoul-like beings
- Fixed the Spy using incorrect disguise weapons when disguising as
Soldier, Pyro, Heavy or Engineer with no member of the same class on
the opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up
in the matchmaking quick team status bar
- Fixed %killername% and other placeholder names sometimes showing
up on the kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
- Added ConVar net_disconnect_reason to use the disconnect
reason sent from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick
vote
- Fixed sometimes not being able to vote on maps at the end
of the round
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files
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