On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M] <wea...@freaksmisfits.club> 
wrote:
> So if I can correctly from the discussion so far in this thread, setting 
> net_disconnect_reason on server side, is basically just for the purpose of 
> having the reason show up in the server side logs?

Yes, also to show in chat to other players. It was never supposed to be a
client-side var according to its description (and to Joshua's replies in
here), it affecting the client was an oversight.
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