tl;dr if possible, it would be ideal if client side default is 1 and server
default is 0

On Fri, Jun 24, 2022, 12:30 PM Arron Vinyard <vinyar...@gmail.com> wrote:

> The difference that I understand between the client and the server convar
> is when the client sets it to 1, they will receive the reason from the
> server. when the server sets the convar to 1, they will receive reasons
> from the client.
>
> On Fri, Jun 24, 2022, 12:27 PM Arron Vinyard <vinyar...@gmail.com> wrote:
>
>> It would make sense to me for client to always be able to receive server
>> disconnect reasons, since the issue was in clients sending reasons to the
>> server. so if the issue has not been resolved directly, then the servers
>> shouldn't receive messages from clients by default. If server owners need
>> the reason, they can still retrieve one from the player disconnect event.
>>
>> On Fri, Jun 24, 2022, 12:00 PM Tohru Adachi <to...@redsun.tf> wrote:
>>
>>> I've just done more testing myself on one of my live servers and I'm
>>> more sure this is meant to be a client convar as it's only showing when
>>> the client is setting to 1.
>>>
>>> When both client and server are at 0, returned value is generic d/c
>>> message.
>>> When client is at 0 and server is at 1, returned value is generic d/c
>>> message.
>>> when client is at 1 and server is at 0, returned value is kick message
>>> as specified by admin.
>>> When client is at 1 and server is at 1, returned value is kick message
>>> as specified by admin.
>>>
>>> Keep in mind I'm going off of a server with SourceMod installed, where
>>> the KickClient() function can pass a custom disconnect reason, and I'm
>>> not 100% still, based on the rather vague description of "Show client
>>> disconnect reason" as it's not clear if it's intended for use by a
>>> server operator or client as there's no toggle in the settings menu (or
>>> adv. settings) for it on the client's end.
>>>
>>>            ----
>>> 5DE7 65CE F99A B8FB 62A3
>>> 6613 A792 D15F DA9E F531
>>>
>>>
>>> -------- Original Message --------
>>> From: Alex - osyu at pm.me (via hlds list)
>>> [mailto:hlds@list.valvesoftware.com]
>>> Sent: Friday, June 24, 2022, 2:10 PM
>>> To: hlds@list.valvesoftware.com, wea...@freaksmisfits.club
>>> Subject: [hlds]  Re: [hlds_announce] Mandatory Team Fortress 2 update
>>> released
>>>
>>> On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M]
>>> <wea...@freaksmisfits.club> wrote:
>>> So if I can correctly from the discussion so far in this thread, setting
>>> net_disconnect_reason on server side, is basically just for the purpose
>>> of having the reason show up in the server side logs?
>>>
>>> Yes, also to show in chat to other players. It was never supposed to be a
>>> client-side var according to its description (and to Joshua's replies in
>>> here), it affecting the client was an oversight.
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>>
>>
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