tl;dr if possible, it would be ideal if client side default is 1 and server default is 0
On Fri, Jun 24, 2022, 12:30 PM Arron Vinyard <vinyar...@gmail.com> wrote: > The difference that I understand between the client and the server convar > is when the client sets it to 1, they will receive the reason from the > server. when the server sets the convar to 1, they will receive reasons > from the client. > > On Fri, Jun 24, 2022, 12:27 PM Arron Vinyard <vinyar...@gmail.com> wrote: > >> It would make sense to me for client to always be able to receive server >> disconnect reasons, since the issue was in clients sending reasons to the >> server. so if the issue has not been resolved directly, then the servers >> shouldn't receive messages from clients by default. If server owners need >> the reason, they can still retrieve one from the player disconnect event. >> >> On Fri, Jun 24, 2022, 12:00 PM Tohru Adachi <to...@redsun.tf> wrote: >> >>> I've just done more testing myself on one of my live servers and I'm >>> more sure this is meant to be a client convar as it's only showing when >>> the client is setting to 1. >>> >>> When both client and server are at 0, returned value is generic d/c >>> message. >>> When client is at 0 and server is at 1, returned value is generic d/c >>> message. >>> when client is at 1 and server is at 0, returned value is kick message >>> as specified by admin. >>> When client is at 1 and server is at 1, returned value is kick message >>> as specified by admin. >>> >>> Keep in mind I'm going off of a server with SourceMod installed, where >>> the KickClient() function can pass a custom disconnect reason, and I'm >>> not 100% still, based on the rather vague description of "Show client >>> disconnect reason" as it's not clear if it's intended for use by a >>> server operator or client as there's no toggle in the settings menu (or >>> adv. settings) for it on the client's end. >>> >>> ---- >>> 5DE7 65CE F99A B8FB 62A3 >>> 6613 A792 D15F DA9E F531 >>> >>> >>> -------- Original Message -------- >>> From: Alex - osyu at pm.me (via hlds list) >>> [mailto:hlds@list.valvesoftware.com] >>> Sent: Friday, June 24, 2022, 2:10 PM >>> To: hlds@list.valvesoftware.com, wea...@freaksmisfits.club >>> Subject: [hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update >>> released >>> >>> On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M] >>> <wea...@freaksmisfits.club> wrote: >>> So if I can correctly from the discussion so far in this thread, setting >>> net_disconnect_reason on server side, is basically just for the purpose >>> of having the reason show up in the server side logs? >>> >>> Yes, also to show in chat to other players. It was never supposed to be a >>> client-side var according to its description (and to Joshua's replies in >>> here), it affecting the client was an oversight. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/ >> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/