We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2892090.

-Eric

----------------------

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
        - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 
HU
        - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 
HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers 
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after 
the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are 
no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to 
change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while 
being built
- Fixed a display bug that made it look like players had received multiple 
copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing "cannot be listed on the Steam Community Market for one week" 
on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the 
Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Maps Workshop Beta
        - Improved handling of recently changed workshop maps
        - Fixed a case where servers would fail to load maps that had been 
updated since the last server restart
        - Fixed a case were clients would not check for new versions when 
connecting to a workshop server
        - Improved server console output when waiting on map downloads during 
level change
        - Fixed a case where subscribing to maps while the game was running 
could result in failure to load the map
        - Fixed a case where joining a server running a workshop map would 
first wait for all subscribed maps to finish downloading before attempting to 
download the map at hand


_______________________________________________
hlds_announce mailing list
hlds_announce@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

Reply via email to