We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3666413.

-Eric

--------------------------------------------------

- Extended Scream Fortress VIII to run through November 16th, 2016
- Fixed a problem causing some players to receive the incorrect number of 
Merasmissions
        - Players should receive one Scream Fortress VIII Merasmission per day 
of the event, for a maximum possible of seven as of today
        - Players who received too few Merasmissions will be able to quickly 
catch up to the intended amount
        - A small number of players who received too many Merasmissions will 
not receive any for the next few days
- Fixed the Tome of Merasmissions displaying an erroneous maximum number
        - All players will have the opportunity to receive twenty-six 
Merasmissions during this year's event, regardless of number of Merasmissions 
completed in previous years
- Fixed a small number of unusuals that did not have the proper displayed 
quality (unique (golden name) instead of unusual (purple name))
- Updated the model/materials for The El Paso Poncho
- Fixed not seeing the correct display name for featured community maps 
(example: pl_fifthcurve_event vs. Brimstone)
- Updated the localization files
- Updated mvm_ghost_town to fix error models in the spawn rooms
- Updated pl_fifthcurve_event (Brimstone)
        - Fixed RED players getting inside BLU's 2nd forward spawn
        - Fixed skull's teeth in hell being non-solid
        - Fixed hell's coffin tune and tiny spell song sometimes playing to the 
next round from previous round
        - Fixed some players dropping into hell's lava in rare cases
        - Fixed big pumpkin in RED 2nd base being non-solid
- Updated pd_pit_of_death_event
        - Fixed an exploit which allowed players to enter the enemy spawn
        - Fixed enemy players teleported to the Underworld spawning in one 
another
        - Fixed finale particles not being drawn from certain distances
        - Fixed certain overlays not rendering
        - Increased damage over time dealt in the Underworld
        - Added climbable props to the platforms near mid
        - Added a nobuild to the area surrounding the portal
        - Added signs in spawns to make the second door more obvious
        - Adjusted respawn times so that the losing team will respawn faster
        - Adjusted health, ammo, and spellbooks around the map
        - Changed the Underworld buff to use the Purgatory buff from Eyeaduct
        - Players killed during the finale will now turn into ghosts
        - Decreased score limit from 5 to 4 points per player

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