We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3690292.

-Eric

--------------------------------------------------

- Fixed invisible weapons on other players when they have recently changed 
loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end 
of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between 
third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron 
Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their 
descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
        - When enabled, living players can receive text and voice chat from 
dead players
        - When disabled, living players cannot hear the dead, regardless of team
        - Removes the odd behavior of tf_teamtalk wherein living players were 
exclusively unable to hear dead players on the other team
        - Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss 
truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right 
away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and 
becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of 
the "tiny" spell 
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to 
Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the 
Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
        - Fixed Spies spawning behind the closed door at Gate A
        - Fixed Sentry Busters sometimes staying at Gate A instead of attacking 
the sentry gun
- Updated pl_millstone_event (Hellstone)
        - Fixed an exploit where you could trap Horseless Headless Horsemann in 
place
        - Fixed some door frames from being able to shoot through them
        - Fixed a texture error
        - Fixed a barrel that you could walk through
        - Improved navigation file for better bot movement
        - Fixed being able to shoot through building wall located front of RED 
1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the 
tf_gamerules entity for maps

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