Use A2S_INFO to ping servers, otherwise you will need to use different
queries based upon the engine type. 

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian A.
Stumm Sent: Wednesday, October 20, 2004 1:13 AM To:
[EMAIL PROTECTED] Subject: RE: [hlds_apps] Source query
protocol 

> I already noticed that "T" is supported in older steam mods (ie HL1)
> and appreciate you pointing out the new version of "ping" so the next
> question is which new protocols are currently supported in BOTH HL1
> and HL2 of those you mention below. I notice you say that the new
> "info" protocol is supported backwards but you fail to mention the
> others. I'd also be curious to hear what (if anything) has changed as
> we move to this new protocol. I realize a later SDK will explain this
> but meanwhile we must support your changes in our applications.       
> 
> On Tue, 19 Oct 2004, Alfred Reynolds wrote:
> 
> > You need to use the A2A_PING query (char value 'i').
> > The other queries are A2S_INFO, A2S_PLAYER and A2S_RULES ('T', 'U'
> > and 'V' respectively). 
> > 
> > "players" and "rules" are supports for backwards compatibility but
> > shouldn't be used in new apps.
> > 
> > Both SRC and GoldSRC (i.e HL1) servers support the A2S_INFO query.
> > 
> > - Alfred
> > 
> > ----Original Message----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> > A. Stumm Sent: Tuesday, October 19, 2004 3:47 PM To:
> > [EMAIL PROTECTED] Subject: Re: [hlds_apps] Source
> > query protocol 
> > 
> > > What query types are currently supported in the Source Engine?
> > > From my searches it seems most people are only using "info",
> > > "rules" and "players", what about the others like "ping",
> > > "infostring", and "details". Particularly looking for "ping" as
> > > I've always used that to test server up/down before requesting
> > > additional information. 
> > > 
> > > 
> > > 
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