I had similar thoughts too.  I've heard some refer to just call it Steam and
mods under that.  But, I think since Steam can have many different game
bases, with each having their own set of MODs, it would make more sense to
have HL2 and all MODs requiring an HL2 license to be under it.  

>From what I can tell, you couldn't get DoD:S with just having the Vampires
game and not HL2.  

It would be good to hear an official standard on this.  I haven't looked at
the steam query or server query at all yet, but I hope it includes some sort
of base game and mod designation, especially with the nature and design of
Steam.

Speaking of which, there should be a Steam SDK separate from the HL2 SDK,
which contains information and whatever else would be needed to integrate
3rd party utilities and addons with Steam, which can be non-game specific.
The way I see it, is that while we have GameSpy3D, GameSpy Arcade, or ASE,
as client side game launchers, Steam offers the server/network side of games
and MODs.  In the end, it's great for game launchers, as they could use a
more standard and common query language rather than having to adopt to 100
different formats.

- HoundDawg 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Pierre @ ServerSpy.net
> Sent: Wednesday, December 29, 2004 12:12 PM
> To: [email protected]
> Subject: [hlds_apps] Steam Games,, HL2 Mods or Their own entity?
> 
> Hi,
> 
> With HL2 Steam Games such as CS:S DOD:S HL2 DM etc, should we 
> as software
> developers refer to and define them as HL2 Mods or independent games?
> 
> By this I mean, does Valve prefer us to Define them as a Sub 
> game of HL2 or
> to promote them as independent games. A lot of my users 
> towards the end of
> HL1 were confused over CounterStrike as some saw it as a 
> stand alone game
> while others recognise what a mod is and that it was a mod.
> 
> Take for example ASE or GameSpy Arcade/3D. Should those tools 
> have a main
> Catagry for HL2 and treat CS:S DOD:S like the old school HL1 mods?
> 
> If we do treat games like CS:S DoD:S as their own games, yet 
> it requires HL2
> to play it starts to add complications to 3rd party software 
> in that, it may
> be feasible for these mods to have mods?
> 
> Yes, I think I have managed to make this sound more 
> complicated then it may
> be so looking forward to the official response as well as 
> community desires.
> 
> Pierre
> ServerSpy.Net
> 
> 
> _______________________________________________
> hlds_apps mailing list
> [email protected]
> http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> 


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