RCON also stayed the same.
The query protocol has been changed to the Source format a while ago, but
version 48 broke a few things.

2008/11/13 Ronny Schedel <[EMAIL PROTECTED]>

>
> It's not completly switched to Source protocol, because the split packets
> are handled like before, which is different to the Source protocol.
>
> A2S_SERVERQUERY_GETCHALLENGE is not working anymore. You have to use
> A2S_PLAYER or A2S_RULES with FF FF FF FF as challenge ID to get a valid
> challenge ID. This is how the Steam Client get the challenge ID because it
> did not break after the update.
>
> Best regards
>
> Ronny Schedel
>
>
>
> > Hello all,
> >
> > It has been a while since a post here, but this list has a good
> > reputation for getting constructive responses from Valve, quickly. So
> > I'm hoping this one will receive the same sort of response.
> >
> > Since the last update HLDS appears to be reporting outdated data in the
> > query protocols.
> > While we are aware of the change over to source and as far as we are
> > aware are using the correct protocol - that being the Source protocol,
> > we are still getting bad data.
> > So far both users and developers have raised the issue to Valve but the
> > only response I am so far aware of is this one from the tech support.
> >
> > http://forums.steampowered.com/forums/showthread.php?t=741159#10
> >
> > So with all evidence pointing at HLDS, can someone at Valve please
> > confirm this issue and if possible provide an ETA for a fix?
> >
> > If however, HLSW is at fault. Can you please update this page with the
> > new protocol. As it appears the Source one doesn't work. ;)
> >
> > http://developer.valvesoftware.com/wiki/Server_Queries
> >
> > Thank you,
> > Andrew
> >
> >
> > _______________________________________________
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> > [email protected]
> > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
> >
>
>
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