Do you think that it is as much the older code of HL trying to keep up with the demand for graphics and events as it is that it is just the age of the code itself and the number of revisions that have taken place without a rewrite?
my English teacher would have killed me for that :) --- Red Phive http://www.fragmart.com http://www.redphive.org -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Simon Garner Sent: Tuesday, July 09, 2002 4:24 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] server lagging From: "Gustaf Carleson" <[EMAIL PROTECTED]> > I have a PIII 650Mhz with ~160 RAM using pingboost 3 for 16 players and cpu > usage is rarely over 40%.. > Weird. I have an old PIII 600EB server here with 256MB RAM which can't run one 16 player CS server without lagging to heck, and that's without pingboost. Same machine quite happily runs one 20 player RTCW server though. Go figure :) -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

