> The next release has this ability, it tries to achieve the
> frame rate defined by the "sys_ticrate" cvar (which is 100 by
> default). It will be interesting to see the comments by players
> on this feature as the time between frames is no longer the
> same (it can't be because the sleep time is well below the
> minimum sleep time of the kernel, so it does multiple frames
> between each sleep).

While greek to me, it does sound like progress, so I'll give it a
tenative thumbs-up :)

--
Eric (the Deacon remix)

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