Might be tfc only. I have that setup on all my cs servers now and even the 32 players, no probs. ----- Original Message ----- From: "Mad Scientist" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 02, 2003 4:53 PM Subject: Re: [hlds_linux] Some questions!
[EMAIL PROTECTED] wrote: > actually the + isnt necessary just put > > -game cstrike ip xxx.xxx.xxx.xxx port 2701x maxplayers ## map > de_whatever > > Personally i run all mine with the port, ip, maxplayers, and start map > in the autoexec.cfg. I found when I put maxplayers in the autoexec.cfg, my server crashed immediately upon the 7th player joining. It seemed the server knew more than 6 could play and allowed the player to join, but the arrays that contained the player info weren't big enough for more than six, causing an overflow/core dump. Maybe this is only a TFC bug? Anyhow, I do it on the command line now. -Mad -- "A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven." - Prime Minister Jean Chrétien _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux