Brian A. Stumm wrote:

Whoa, I understood the LAN part but somehow overlooked this part. You
gotta be kinding me... I just got done warning a local Monthly LAN
organization that has a deal scheduled on the 21st of the month about this
but didn't even think about the dev side...

I myself don't care too much about LANs personally since I haven't been playing one for ages. But I spend a fair share of my time developing and I need a LAN envirounment for that. And it does suck if I *need* to have a INet connection up for it. (Not that I don't have it up all the time anyway, but it may go away for technical reasons or the Steam server may be down and then what?)

Florian.


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