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Guys... If the readings take a 5 minute average of the "stat(s)" command in the 
hlds_l, and if you spawn the CPU is 0%, and walking 5%, and shooting shielding laming 
jumping bla bla will take up to 50% etc., maybe the code is that bad that it will take 
the lowest to put out on the command line... Maybe ;).

And, another thing. Those guys who get very low ping, run 4 * 32, and you will see it 
will start lagging, dohh...!

(Just awake here in The Netherlands, and fore sure when reading 150 mail messages 
about "Crazy CPU usage" ;-) hehe)
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