I'm running a CS1.6 server with adminmod, amxmod and metamod on a P4-2Ghz, 1.5G RAM box and players keep complaining about the lag. Bandwidth is no issue as the server is located in a datacenter. Actually, I moved to a different box in a different datacenter just in case bandwidth WAS an issue. Anyway, when I start getting more than 4 or 6 players, I start seeing loss and choke on my net_graph...especially when the action gets hairy.
I am starting my server like this: ./hlds_run -game cstrike +maxplayers 20 +map de_dust2 -pingboost 1 -autoupdate & This is on a RH7.3 box with a standard 2.4.20-20.7 RPM installed kernel. Anyone have an idea where to look for bottlenecks or what could be causing the poor performance? I haven't seen the CPU getting pegged even with 12 or more players. Thanks for any input! Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux