Bandwidth and packet loss are not the main driver for prediction,
latency is (actually, variation in latency). Unless you only have LAN
client connection then you should enable prediction to give them a
better (smoother) gameplay experience.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Hawk
> Sent: Saturday, December 20, 2003 5:10 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Client side prediction on or not?
>
> Hi all, I am interested in soliciting your opinions regarding the
> enablement of client side prediction under 1.6. I have had it disabled
> since 1.4 on the server but recently I have been told it should be
> enabled under 1.6.  I am wondering if there have been changes made in
> 1.6 that make client side prediction a preferred configuration. The
> connection to the server is 10 mbps and choke is mostly unheard of on
> the server. I appreciate any comments or your own personal experience
> with this option on or off. Thx all.
>
> --
> [TRiBForCe]Hawk
> main website: http://www.tribforceclan.net
> maps website: http://files.tribforceclan.net
>
> CS Server 24 ppl @ 139.142.185.228:27015
>
>
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