Brian A. Stumm wrote:
dod_glider uses ~70% cpu on a amx barton 2500+ with 1 gig ram while all
other dod maps I run use ~10% cpu. Its a 14 player server, doesn't matter
if its empty or full, dod_glider still uses 70%.

IIRC it has to do with the number of entities and such in a map, especially breakable entities. Mappers are familiar with this kind of problem, but I'm not a mapper, so hey.

--
Eric (the Deacon remix)

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