low server-fps will affect the clients net-settings, people are getting very
demanding, requiring 100/100 25000. If it drops too much, it affects not only
visible lag, but also recoil etc.
There's really no point in running 100fps clientside, if you only receive and
send packages far more seldom.

anyway, I'm really hoping for tomorrows binaries :)

- Sindre



>===== Original Message From "Alfred Reynolds" <[EMAIL PROTECTED]>
=====
>FPS on the server and client are uncoupled. FPS on the client controls how
often a screen will render per second (i.e render latency). FPS on the server
determines how many times a second each entity can "think" (i.e issue a fire
command, move, get killed, and so on). A low FPS on the server will NOT effect
the FPS on the client. Note that Quake runs at 20Hz (20FPS) on the server by
default.
>
>Running at 100FPS means you minimise the latency between a client issuing a
command and the server acting upon it. Also note however that network latency
will usually dominate over server FPS latency.
>
>You should also take into account the minimum reaction/perception time of
human beings when trying to determine the FPS right for you (search google for
"perception latency human" or read
http://www.physiol.ox.ac.uk/~pch/papers/brain_122_2119.pdf. Common figures for
the latency in visual perception are on the order of 150msec. 100FPS means a
frame every 10msec (10 times less than the perception threshold!)).
>
>- Alfred
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Chris Meisinger
>> Sent: Tuesday, February 03, 2004 1:42 PM
>> To: [EMAIL PROTECTED]
>> Subject: RE: [hlds_linux] new cpu usage record?
>>
>> What exactly does FPS Correlate to and how does it affect
>> game play?   I'm
>> sure there's also a high/low value for these as well, any
>> word on what those
>> might be?
>>
>> I've got 2 pubs that are full 24x7 and the regulars love the
>> connection/servers.  They've never griped about anything (short of CPU
>> spikes), so I'm not buying the "Anything lower than 100 FPS is crap"
>> argument since it's a steady 49 fps.
>>
>> Is there any Valve documentation about this, not what someone
>> thinks it is,
>> but what it's defined as by Valve?
>>
>>
>> Thanks,
>>
>> Chris
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Britt Priddy
>> (PZGN)
>> Sent: Tuesday, February 03, 2004 3:27 PM
>> To: [EMAIL PROTECTED]
>> Subject: RE: [hlds_linux] new cpu usage record?
>>
>> Are you using -pingboost 1   ?
>>
>> Try that first
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
>> Sent: Tuesday, February 03, 2004 3:11 PM
>> To: [EMAIL PROTECTED]
>> Subject: RE: [hlds_linux] new cpu usage record?
>>
>>
>> My kernel is the stock mandrake 64 bit kernel.  Would it help
>> to upgrade
>> to 2.6.x?
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Mad
>> Scientist
>> Sent: Tuesday, February 03, 2004 2:56 PM
>> To: [EMAIL PROTECTED]
>> Subject: RE: [hlds_linux] new cpu usage record?
>>
>>
>> According to the great words of hondaman:
>> > Oh, ok.  Mine is 100.  And let me guess.  The higher the
>> sys_ticrate,
>> > the higher the cpu usage?
>>
>> Yes. And if yours is at 100 and you're only getting 50 fps,
>> then setting
>> it higher won't increase your frame rate. Leave sys_ticrate alone and
>> check your kernel settings.
>>
>> -Mad
>>
>> --
>> http://www.madslab.com
>>
>> "A proof is a proof. What kind of a proof? It's a proof. A proof is a
>> proof. And when you have a good proof, it's because it's proven."
>>
>>                 - Prime Minister Jean Chrétien
>>
>>
>>
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>>
>>
>>
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