Hi Michael,

I know, thats why the "sentinel projekt" stoped, it was based on a "master server" og 
more for updates and the it woud have cost alot of money and alot of hardwork to keep 
it DoS free with continious monitoing the servers and acces to accces listing tools 
and a hardend firewall. not talking about the money issue, but the base and a working 
model was made but as long as the trafic prices and the terror of DoS or other hacking 
fear are there its not a option for us admins to run on a zero cost function, 
valve/steam have a great tool in steam to develop somthing of the same ? the idear is 
there and its just to do it (as the nike commercials)

If you have spare trafic and some cpu power you dont use and want to help out 
www.hltv.org in setting you hltv servers so we can expand on the us marked we woud be 
glad to help setting them you for remote control via our remote tools and sql database 
and also keep them up2date and so, but thats somthing else, feel free to write me if 
you want to step in to the seene of hltv.org :)

Best regards
Christian Ingholt

----- Original Message -----
From: "Michael Ressen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 06, 2004 5:20 PM
Subject: RE: [hlds_linux] Message to Alfred Reynolds


> -> -----Original Message-----
> -> From: "Christian Ingholt" <[EMAIL PROTECTED]>
> ->
> -> Enabling a WH for admins for spectating purpose are not an
> -> option, woud you play on a server where all 5 form the other
> -> team have the option to turn on/off wh with out getting
> -> detected ?, and yes you can say it shoud only work when your
> -> dead but still no one woud play a game where somone can get
> -> those kinds of advantages.
> ->
> -> Futhermore, the is a linux server list, if there comes some
> -> linke to cheats it cant se any problem, I uesed to do a lot
> -> of cheat testing for www.unitedadmins.com and help
> -> developing hlg in both optimising scripts detection and
> -> other forms of help. We are server admins on this list, and
> -> I like to check up on what cheats are out now, as I can se
> -> valve vil never get  rid of cheaters unless they move the
> -> server and client engien over on a up2date engien with built
> -> ind AC and they keep the sdk code, There are many ways a
> -> game can become cheat free, and Valve have a major tool in
> -> steam there can be used as a background memory scanner for
> -> cheats, it takes 2 sek to scan the memory for signatours
> -> files belive me, I was with the www.thecleaners.dk where we
> -> developed a client/server anticheat there updated the client
> -> of the anticheat every 1 houre and every cheat we testet and
> -> coud get our hand on, we procduced memory signatours files
> -> for memory scanning and cheat detetion, fouthermore we did
> -> hdd scaniing and cvar scanning, still today no AC from
> -> valve,unitedadmins,cheating death have had any succes to
> -> take our software and make it a public release because it
> -> depends on a master server to update the client of the
> -> anticheat software ones every houre, withs was only 35kb...
> ->
> -> If someone have a few 1gb internet connections with free
> -> international trafic I woud be glad to get
> -> www.unitedadmins.com to start developing on that anticheat again.
> ->
> -> So as I said erlier, its ok for admins to post cheat links
> -> in here, it gives us and valve a chance to stay up2date
> -> about the cheating community there are doing every thing to
> -> spoil a perfect good game(if we can get some, memoryleaking
> -> free,optimised binaries and don't have to do server updates
> -> every week)
> ->
> -> Christian over and out
> ->
>
> Christian,
>
> I operate a US mirror for UA, as well as do HLG testing, and while there
> are a million things we would love to do for the community, becoming an
> additional DDoS target by hosting a server like this is not high on my
> list of things I want.   We have a hard enough time working with
> strictly donated bandwidth and servers to support our infrastructure,
> and in times of C-D releases our servers do take quite a pounding.
>
> /BA
>
>
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